| /* | 
 | * Copyright 2017 Google Inc. | 
 | * | 
 | * Use of this source code is governed by a BSD-style license that can be | 
 | * found in the LICENSE file. | 
 | */ | 
 |  | 
 | #include "gm/gm.h" | 
 | #include "include/core/SkCanvas.h" | 
 | #include "include/core/SkColor.h" | 
 | #include "include/core/SkFilterQuality.h" | 
 | #include "include/core/SkImage.h" | 
 | #include "include/core/SkMatrix.h" | 
 | #include "include/core/SkPaint.h" | 
 | #include "include/core/SkRect.h" | 
 | #include "include/core/SkRefCnt.h" | 
 | #include "include/core/SkShader.h" | 
 | #include "include/core/SkSurface.h" | 
 | #include "include/core/SkTileMode.h" | 
 |  | 
 | // This GM reproduces skia:6783, which demonstrated a bug in repeat and mirror | 
 | // image sampling tiling modes as implemented in software.  We want to tile to | 
 | // [0,limit), and the old incorrect logic was: | 
 | // | 
 | //    limit = ulp_before(limit) | 
 | //    val = val - floor(val/limit)*limit    (This is repeat; mirror is similar.) | 
 | // | 
 | // while the correct logic is more like: | 
 | // | 
 | //    val = val - floor(val/limit)*limit | 
 | //    val = min(val, ulp_before(limit)) | 
 | // | 
 | // You would see ugly jaggies on the blue/yellow edge near the bottom left if | 
 | // the bug were still present.  All stripes should now look roughly the same. | 
 |  | 
 | DEF_SIMPLE_GM(bug6783, canvas, 500, 500) { | 
 |     sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(100, 100); | 
 |  | 
 |     SkPaint p; | 
 |     p.setColor(SK_ColorYELLOW); | 
 |     surface->getCanvas()->drawPaint(p); | 
 |     p.setColor(SK_ColorBLUE); | 
 |     surface->getCanvas()->drawRect(SkRect::MakeWH(50, 100), p); | 
 |  | 
 |     sk_sp<SkImage> img = surface->makeImageSnapshot(); | 
 |  | 
 |     SkMatrix m = SkMatrix::Translate(25, 214) * SkMatrix::Scale(2, 2); | 
 |     m.preSkew(0.5f, 0.5f); | 
 |  | 
 |     // The bug was present at all filter levels, but you might not notice it at nearest. | 
 |     SkSamplingOptions sampling(SkFilterMode::kLinear); | 
 |  | 
 |     // It's only important to repeat or mirror in x to show off the bug. | 
 |     p.setShader(img->makeShader(SkTileMode::kRepeat, SkTileMode::kClamp, sampling, m)); | 
 |     canvas->drawPaint(p); | 
 | } |