blob: 290b5f9aff2bf78dc1d113785686a452fdcfe299 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = float4(_fragCoord.x, _fragCoord.y, 0.0, _fragCoord.w).x / _globals->sk_Width;
return *_out;
}