blob: 5a142248bb24b3df6656d9b9c696db1cfc45a32a [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float zoom;
};
struct Inputs {
};
struct Outputs {
float4 sk_Position [[position]];
float sk_PointSize [[point_size]];
};
vertex Outputs vertexMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], uint sk_VertexID [[vertex_id]], uint sk_InstanceID [[instance_id]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_Position = float4(1.0);
if (_uniforms.zoom == 1.0) return (_out->sk_Position.y = -_out->sk_Position.y, *_out);
_out->sk_Position *= _uniforms.zoom;
return (_out->sk_Position.y = -_out->sk_Position.y, *_out);
}