blob: 2c38f2660dd16fe451de102d19c970e876a97ce3 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
texture2d<float> tex;
sampler texSmplr;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<float> tex[[texture(0)]], sampler texSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals globalStruct{tex, texSmplr};
thread Globals* _globals = &globalStruct;
(void)_globals;
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float3 _skTemp0;
float4 a = _globals->tex.sample(_globals->texSmplr, float2(0.0));
float4 b = _globals->tex.sample(_globals->texSmplr, (_skTemp0 = float3(0.0), _skTemp0.xy / _skTemp0.z));
_out->sk_FragColor = float4(a.xy, b.zw);
return *_out;
}