blob: d9c0ad672c9452af0c39da621bb61c189b4696bd [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float r;
float g;
r = sqrt(1.0);
g = sqrt(0.0);
_out->sk_FragColor.x = r;
_out->sk_FragColor.y = g;
return *_out;
}