blob: 51b430be49d5f2c39e1618180989659586d35c12 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float x = sqrt(4.0);
_out->sk_FragColor = float4(float2(x), 0.0, 1.0);
_out->sk_FragColor = float4(float2(sqrt(4.0)), 0.0, 1.0);
_out->sk_FragColor = float4(0.0, sqrt(4.0), 0.0, 1.0);
_out->sk_FragColor = float3(float2(sqrt(4.0)), 0.0).zxzy;
return *_out;
}