| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| float3 colRGB; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| float fn(float v) { |
| switch (int(v)) { |
| case 1: |
| return 2.0; |
| default: |
| return 3.0; |
| } |
| } |
| |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| float v = sqrt(1.0); |
| _out->sk_FragColor = float4(v); |
| _out->sk_FragColor = float4(0.0, float3(v)); |
| _out->sk_FragColor = float4(0.0, 0.0, float2(v)); |
| _out->sk_FragColor = float4(1.0, 1.0, float2(v)); |
| _out->sk_FragColor = float4(float2(v), 1.0, 1.0); |
| _out->sk_FragColor = float4(v); |
| _out->sk_FragColor = float4(float2(v), 1.0, 1.0); |
| _out->sk_FragColor = float4(v); |
| _out->sk_FragColor = float3(fn(v), 123.0, 456.0).yyzz; |
| _out->sk_FragColor = float3(fn(v), 123.0, 456.0).yyzz; |
| _out->sk_FragColor = float4(123.0, 456.0, 456.0, fn(v)); |
| _out->sk_FragColor = float4(123.0, 456.0, 456.0, fn(v)); |
| _out->sk_FragColor = float3(fn(v), 123.0, 456.0).yxxz; |
| _out->sk_FragColor = float3(fn(v), 123.0, 456.0).yxxz; |
| _out->sk_FragColor = float4(1.0, 1.0, 2.0, 3.0); |
| _out->sk_FragColor = float4(_uniforms.colRGB, 1.0); |
| _out->sk_FragColor = float4(_uniforms.colRGB.x, 1.0, _uniforms.colRGB.yz); |
| _out->sk_FragColor.xyzw = _out->sk_FragColor; |
| _out->sk_FragColor.wzyx = _out->sk_FragColor; |
| _out->sk_FragColor.xyzw.xw = _out->sk_FragColor.yz; |
| _out->sk_FragColor.wzyx.yzw = float3(_out->sk_FragColor.ww, 1.0); |
| return *_out; |
| } |