blob: aadee3c0476fbb68ec91f7f36c1358e18b823d3e [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
int4 _0_i = int4(int(sqrt(1.0)));
float4 _1_v = float4(sqrt(1.0));
float _2_x = _1_v[_0_i.x];
float _3_y = _1_v[_0_i.y];
float _4_z = _1_v[_0_i.z];
float _5_w = _1_v[_0_i.w];
_out->sk_FragColor = float4(_2_x, _3_y, _4_z, _5_w);
float4 _6_v = float4(sqrt(1.0));
float _7_x = _6_v.x;
float _8_y = _6_v.y;
float _9_z = _6_v.z;
float _10_w = _6_v.w;
_out->sk_FragColor = float4(_7_x, _8_y, _9_z, _10_w);
_out->sk_FragColor = float4(2.0, 2.0, 2.0, 2.0);
return *_out;
}