blob: 3bb6041652b4f5fc285e399b4780747fb6c391a5 [file] [log] [blame]
out vec4 sk_FragColor;
void main() {
float x = 0.0;
switch (0) {
case 0:
x = 0.0;
if (0.0 < sqrt(1.0)) break;
case 1:
x = 1.0;
}
sk_FragColor = vec4(x);
}