| |
| out vec4 sk_FragColor; |
| void main() { |
| sk_FragColor.x = mat2(mat3(1.0))[0].x; |
| sk_FragColor.x = mat2(mat4(1.0))[0].x; |
| sk_FragColor.x = mat3(mat4(1.0))[0].x; |
| sk_FragColor.x = mat3(mat2(1.0))[0].x; |
| sk_FragColor.x = mat3(mat2x3(1.0))[0].x; |
| sk_FragColor.x = mat3(mat3x2(1.0))[0].x; |
| sk_FragColor.x = mat4(mat3(mat2(1.0)))[0].x; |
| sk_FragColor.x = mat4(mat4x3(mat4x2(1.0)))[0].x; |
| sk_FragColor.x = mat4(mat3x4(mat2x4(1.0)))[0].x; |
| sk_FragColor.x = mat2x4(mat4x2(1.0))[0].x; |
| sk_FragColor.x = mat4x2(mat2x4(1.0))[0].x; |
| } |