blob: 9195e96596bf36740c3482e56e9db82fa8d77e58 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.xz.xy = _out->sk_FragColor.zx;
_out->sk_FragColor.yw = float2(3.0, 5.0);
return *_out;
}