blob: 039ad4444c7a347f8ce8d3bfad80cc1b641552d8 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
int i = int(sqrt(1.0));
i * int(int(i = 3));
_out->sk_FragColor.x = 3.0;
return *_out;
}