blob: b351f58ce71a1603bb273fb20418453601c84e2b [file] [log] [blame]
out vec4 sk_FragColor;
void main() {
struct Test {
layout (offset = 0) int x;
layout (offset = 4) int y;
int z;
} t;
t.x = 0;
sk_FragColor.x = float(t.x);
}