| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| struct Globals { |
| bool BF; |
| bool BI; |
| bool BB; |
| float FF; |
| float FI; |
| float FB; |
| int IF; |
| int II; |
| int IB; |
| }; |
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| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Globals globalStruct{true, true, true, 1.2300000190734863, 1.0, 1.0, 1, 1, 1}; |
| thread Globals* _globals = &globalStruct; |
| (void)_globals; |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| _out->sk_FragColor.x = float(_globals->BF); |
| _out->sk_FragColor.x = float(_globals->BI); |
| _out->sk_FragColor.x = float(_globals->BB); |
| _out->sk_FragColor.x = _globals->FF; |
| _out->sk_FragColor.x = _globals->FI; |
| _out->sk_FragColor.x = _globals->FB; |
| _out->sk_FragColor.x = float(_globals->IF); |
| _out->sk_FragColor.x = float(_globals->II); |
| _out->sk_FragColor.x = float(_globals->IB); |
| return *_out; |
| } |