blob: bbff19b189431a62a2fe5aa5beac89b6de0fc1ff [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
bool BF;
bool BI;
bool BB;
float FF;
float FI;
float FB;
int IF;
int II;
int IB;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals globalStruct{true, true, true, 1.2300000190734863, 1.0, 1.0, 1, 1, 1};
thread Globals* _globals = &globalStruct;
(void)_globals;
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = float(_globals->BF);
_out->sk_FragColor.x = float(_globals->BI);
_out->sk_FragColor.x = float(_globals->BB);
_out->sk_FragColor.x = _globals->FF;
_out->sk_FragColor.x = _globals->FI;
_out->sk_FragColor.x = _globals->FB;
_out->sk_FragColor.x = float(_globals->IF);
_out->sk_FragColor.x = float(_globals->II);
_out->sk_FragColor.x = float(_globals->IB);
return *_out;
}