out vec4 sk_FragColor; | |
bool BF = true; | |
bool BI = true; | |
bool BB = true; | |
float FF = 1.2300000190734863; | |
float FI = 1.0; | |
float FB = 1.0; | |
int IF = 1; | |
int II = 1; | |
int IB = 1; | |
void main() { | |
sk_FragColor.x = float(BF); | |
sk_FragColor.x = float(BI); | |
sk_FragColor.x = float(BB); | |
sk_FragColor.x = FF; | |
sk_FragColor.x = FI; | |
sk_FragColor.x = FB; | |
sk_FragColor.x = float(IF); | |
sk_FragColor.x = float(II); | |
sk_FragColor.x = float(IB); | |
} |