blob: eb013a100c6384b5e3cb60ea0671c91013a17c44 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = float((1.0 , 1));
_out->sk_FragColor.y = float((float2(1.0) , 1));
_out->sk_FragColor.z = float((float3(1.0) , 1));
_out->sk_FragColor.w = float((float2x2(1.0) , 1));
return *_out;
}