| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| _out->sk_FragColor.x = float((1.0 , 1)); |
| _out->sk_FragColor.y = float((float2(1.0) , 1)); |
| _out->sk_FragColor.z = float((float3(1.0) , 1)); |
| _out->sk_FragColor.w = float((float2x2(1.0) , 1)); |
| return *_out; |
| } |