| |
| out vec4 sk_FragColor; |
| void main() { |
| mat3x4 z = mat2x4(1.0) * mat3x2(1.0, 0.0, 0.0, 1.0, 2.0, 2.0); |
| vec3 v1 = mat3(1.0) * vec3(2.0); |
| vec3 v2 = vec3(2.0) * mat3(1.0); |
| sk_FragColor = vec4(z[0].x, v1 + v2); |
| mat2 m3 = mat2(1.0, 2.0, 3.0, 4.0); |
| m3 *= mat2(1.0); |
| mat2 m5 = mat2(mat2(1.0, 2.0, 3.0, 4.0)[0].x); |
| mat2 m6 = mat2(1.0, 2.0, 3.0, 4.0); |
| m6 += m5; |
| mat4 m11 = mat4(2.0); |
| m11 -= mat4(1.0); |
| sk_FragColor = vec4((((((((((mat2(1.0, 2.0, 3.0, 4.0)[0].x + mat2(vec4(0.0))[0].x) + m3[0].x) + mat2(1.0)[0].x) + m5[0].x) + m6[0].x) + mat2(5.0, 6.0, 7.0, 8.0)[0].x) + mat3x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0)[0].x) + mat3(1.0)[0].x) + mat4(1.0)[0].x) + m11[0].x); |
| } |