blob: c05c5154309ec6253c993a2cb45ebc6ef4fda6b6 [file] [log] [blame]
out vec4 sk_FragColor;
layout (binding = 789) uniform testBlock {
float x;
float[2] y;
layout (binding = 12) mat3x2 z;
bool w;
};
void main() {
sk_FragColor = vec4(x, y[0], y[1], 0.0);
}