| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| float _1_x = 1.0; |
| _1_x = abs(1.0); |
| _1_x = abs(_1_x - 2.0); |
| _1_x = (_1_x * 2.0); |
| _1_x = sign(_1_x); |
| float x = _1_x; |
| |
| float2 _3_x = float2(1.0, 2.0); |
| _3_x = float2(length(float2(1.0, 2.0))); |
| _3_x = float2(distance(_3_x, float2(3.0, 4.0))); |
| _3_x = float2(dot(_3_x, float2(3.0, 4.0))); |
| _3_x = normalize(_3_x); |
| float2 y = _3_x; |
| |
| _out->sk_FragColor = float4(x, y, 1.0); |
| return *_out; |
| } |