| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| void bar(thread float& x); |
| void _skOutParamHelper0_bar(thread float& x) { |
| float _var0 = x; |
| bar(_var0); |
| x = _var0; |
| } |
| float foo(float v[2]) { |
| return v[0] * v[1]; |
| } |
| void bar(thread float& x) { |
| float y[2]; |
| |
| y[0] = x; |
| y[1] = x * 2.0; |
| foo(y); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| float x = 10.0; |
| _skOutParamHelper0_bar(x); |
| _out->sk_FragColor = float4(x); |
| return *_out; |
| } |