| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| { |
| _out->sk_FragColor = float4(1.0); |
| } |
| { |
| _out->sk_FragColor = float4(2.0); |
| } |
| { |
| _out->sk_FragColor = float4(6.0); |
| } |
| _out->sk_FragColor = float4(7.0); |
| _out->sk_FragColor = float4(-8.0); |
| _out->sk_FragColor = float4(-9.0); |
| _out->sk_FragColor = float4(10.0); |
| { |
| _out->sk_FragColor = float4(11.0); |
| } |
| { |
| _out->sk_FragColor = float4(13.0); |
| } |
| { |
| _out->sk_FragColor = float4(15.0); |
| } |
| { |
| _out->sk_FragColor = float4(16.0); |
| } |
| { |
| _out->sk_FragColor = float4(18.0); |
| } |
| _out->sk_FragColor = float4(19.0); |
| _out->sk_FragColor = float4(20.0); |
| { |
| _out->sk_FragColor = float4(21.0); |
| } |
| return *_out; |
| } |