blob: ac89ee1d4ab0759890621f208aa612a70056fb89 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
{
_out->sk_FragColor = float4(1.0);
}
{
_out->sk_FragColor = float4(2.0);
}
{
_out->sk_FragColor = float4(6.0);
}
_out->sk_FragColor = float4(7.0);
_out->sk_FragColor = float4(-8.0);
_out->sk_FragColor = float4(-9.0);
_out->sk_FragColor = float4(10.0);
{
_out->sk_FragColor = float4(11.0);
}
{
_out->sk_FragColor = float4(13.0);
}
{
_out->sk_FragColor = float4(15.0);
}
{
_out->sk_FragColor = float4(16.0);
}
{
_out->sk_FragColor = float4(18.0);
}
_out->sk_FragColor = float4(19.0);
_out->sk_FragColor = float4(20.0);
{
_out->sk_FragColor = float4(21.0);
}
return *_out;
}