blob: 95556db59f7c5c1d04c76b2e31d5674df21eaa7e [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float4 blend_dst(float4 src, float4 dst) {
return dst;
}
float4 live_fn(float4 a, float4 b) {
return a + b;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
{
_out->sk_FragColor = live_fn(float4(3.0), float4(-3.0));
}
{
_out->sk_FragColor = blend_dst(float4(7.0), float4(-7.0));
}
return *_out;
}