| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| float4 blend_dst(float4 src, float4 dst) { |
| return dst; |
| } |
| float4 live_fn(float4 a, float4 b) { |
| return a + b; |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| { |
| _out->sk_FragColor = live_fn(float4(3.0), float4(-3.0)); |
| } |
| { |
| _out->sk_FragColor = blend_dst(float4(7.0), float4(-7.0)); |
| } |
| return *_out; |
| } |