blob: fb48eb45f4b8a74abb3255beebe14d352f6f10de [file] [log] [blame]
out vec4 sk_FragColor;
struct S {
float f;
float[5] af;
vec4 h4;
vec4[5] ah4;
};
void main() {
vec4 x;
x.w = 0.0;
x.yx = vec2(0.0);
int ai[1];
ai[0] = 0;
ivec4 ai4[1];
ai4[0] = ivec4(1, 2, 3, 4);
mat2x4 ah2x4[1];
ah2x4[0] = mat2x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0);
ai[0] = 0;
ai[ai[0]] = 0;
vec4 af4[1];
af4[0].x = 0.0;
af4[0].ywxz = vec4(1.0);
S s;
s.f = 0.0;
s.af[1] = 0.0;
s.h4.zxy = vec3(9.0);
s.ah4[2].yw = vec2(5.0);
s.f = 1.0;
s.af[0] = 2.0;
s.h4 = vec4(1.0);
s.ah4[0] = vec4(2.0);
sk_FragColor = vec4(0.0);
sk_FragColor = vec4(ivec4(1, 2, 3, 4));
sk_FragColor = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0)[0].xxyz;
sk_FragColor = x;
sk_FragColor = vec4(float(ai[0]));
sk_FragColor = vec4(ai4[0]);
sk_FragColor = ah2x4[0][0];
sk_FragColor = af4[0];
sk_FragColor = vec4(0.0);
sk_FragColor = vec4(s.f);
sk_FragColor = vec4(s.af[1]);
sk_FragColor = s.h4;
sk_FragColor = s.ah4[0];
}