blob: 136e82226c98e3702faf43ffb8913b612f842bfb [file] [log] [blame]
struct S {
float f;
float af[5];
half4 h4;
half4 ah4[5];
};
void main() {
/* assign to scalar */ int i; i = 0;
/* assign to vector */ int4 i4; i4 = int4(1,2,3,4);
/* assign to matrix */ float3x3 f3x3; f3x3 = float3x3(1,2,3,4,5,6,7,8,9);
/* assign to swizzle */ half4 x; x.w = 0; x.yx = half2(0);
/* assign to array of scalar */ int ai[1]; ai[0] = 0;
/* assign to array of vector */ int4 ai4[1]; ai4[0] = int4(1,2,3,4);
/* assign to array of matrix */ half2x4 ah2x4[1]; ah2x4[0] = half2x4(1,2,3,4,5,6,7,8);
/* assign to array idx by lookup */ ai[0] = 0; ai[ai[0]] = 0;
/* assign to array swizzle */ float4 af4[1]; af4[0].x = 0; af4[0].ywxz = float4(1);
/* assign to struct variable */ S s; s.f = 0;
/* assign to struct array */ s.af[1] = 0;
/* assign to struct swizzle */ s.h4.zxy = half3(9);
/* assign to struct array swizzle */ s.ah4[2].yw = half2(5);
// Not allowed natively in GLSL, but SkSL will turn these into valid GLSL expressions.
/* assign to folded ternary */ float l; float r; (true ? l : r) = 0;
/* assign to unary plus */ +s.f = 1; +s.af[0] = 2;
+s.h4 = half4(1); +s.ah4[0] = half4(2);
sk_FragColor = half(i).xxxx;
sk_FragColor = half4(i4);
sk_FragColor = half4(f3x3[0].xxyz);
sk_FragColor = x;
sk_FragColor = half(ai[0]).xxxx;
sk_FragColor = half4(ai4[0]);
sk_FragColor = ah2x4[0][0];
sk_FragColor = half4(af4[0]);
sk_FragColor = half(l).xxxx;
sk_FragColor = half(s.f).xxxx;
sk_FragColor = half(s.af[1]).xxxx;
sk_FragColor = s.h4;
sk_FragColor = s.ah4[0];
}