blob: 2ebfa348e6df3c3bfeb553328e46d9ba78cb041c [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/dawn/GrDawnBuffer.h"
#include "src/gpu/dawn/GrDawnGpu.h"
namespace {
wgpu::BufferUsage GrGpuBufferTypeToDawnUsageBit(GrGpuBufferType type) {
switch (type) {
case GrGpuBufferType::kVertex:
return wgpu::BufferUsage::Vertex | wgpu::BufferUsage::CopyDst;
case GrGpuBufferType::kIndex:
return wgpu::BufferUsage::Index | wgpu::BufferUsage::CopyDst;
case GrGpuBufferType::kXferCpuToGpu:
return wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
case GrGpuBufferType::kXferGpuToCpu:
return wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
default:
SkASSERT(!"buffer type not supported by Dawn");
return wgpu::BufferUsage::Vertex;
}
}
}
GrDawnBuffer::GrDawnBuffer(GrDawnGpu* gpu, size_t sizeInBytes, GrGpuBufferType type,
GrAccessPattern pattern)
: INHERITED(gpu, sizeInBytes, type, pattern) {
wgpu::BufferDescriptor bufferDesc;
bufferDesc.size = sizeInBytes;
bufferDesc.usage = GrGpuBufferTypeToDawnUsageBit(type);
if (bufferDesc.usage & wgpu::BufferUsage::MapRead) {
SkASSERT(!SkToBool(bufferDesc.usage & wgpu::BufferUsage::MapWrite));
fMappable = Mappable::kReadOnly;
} else if (bufferDesc.usage & wgpu::BufferUsage::MapWrite) {
fMappable = Mappable::kWriteOnly;
}
if (fMappable == Mappable::kNot || fMappable == Mappable::kReadOnly) {
fBuffer = this->getDawnGpu()->device().CreateBuffer(&bufferDesc);
} else {
wgpu::CreateBufferMappedResult result =
this->getDawnGpu()->device().CreateBufferMapped(&bufferDesc);
fBuffer = result.buffer;
fMapPtr = result.data;
}
this->registerWithCache(SkBudgeted::kYes);
}
GrDawnBuffer::~GrDawnBuffer() {
}
void GrDawnBuffer::onMap() {
if (this->wasDestroyed()) {
return;
}
if (fMappable == Mappable::kNot) {
GrStagingBufferManager::Slice slice =
this->getDawnGpu()->stagingBufferManager()->allocateStagingBufferSlice(
this->size());
fStagingBuffer = static_cast<GrDawnBuffer*>(slice.fBuffer)->get();
fStagingOffset = slice.fOffset;
fMapPtr = slice.fOffsetMapPtr;
} else {
// We always create this buffers mapped or if they've been used on the gpu before we use the
// async map callback to know when it is safe to reuse them. Thus by the time we get here
// the buffer should always be mapped.
SkASSERT(this->isMapped());
}
}
void GrDawnBuffer::onUnmap() {
if (this->wasDestroyed()) {
return;
}
if (fMappable == Mappable::kNot) {
this->getDawnGpu()->getCopyEncoder().CopyBufferToBuffer(fStagingBuffer, fStagingOffset,
fBuffer, 0, this->size());
} else {
fBuffer.Unmap();
}
}
bool GrDawnBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
if (this->wasDestroyed()) {
return false;
}
this->map();
memcpy(fMapPtr, src, srcSizeInBytes);
this->unmap();
return true;
}
GrDawnGpu* GrDawnBuffer::getDawnGpu() const {
SkASSERT(!this->wasDestroyed());
return static_cast<GrDawnGpu*>(this->getGpu());
}
static void callback_read(WGPUBufferMapAsyncStatus status,
const void* data,
uint64_t dataLength,
void* userData) {
GrDawnBuffer* buffer = static_cast<GrDawnBuffer*>(userData);
buffer->setMapPtr(const_cast<void*>(data));
}
static void callback_write(WGPUBufferMapAsyncStatus status,
void* data,
uint64_t dataLength,
void* userData) {
GrDawnBuffer* buffer = static_cast<GrDawnBuffer*>(userData);
buffer->setMapPtr(data);
}
void GrDawnBuffer::mapWriteAsync() {
SkASSERT(!this->isMapped());
fBuffer.MapWriteAsync(callback_write, this);
}
void GrDawnBuffer::mapReadAsync() {
SkASSERT(!this->isMapped());
fBuffer.MapReadAsync(callback_read, this);
}