|  | /* | 
|  | * Copyright 2011 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  | #include "SkMeshUtils.h" | 
|  | #include "SkCanvas.h" | 
|  | #include "SkPaint.h" | 
|  |  | 
|  | SkMeshIndices::SkMeshIndices() { | 
|  | sk_bzero(this, sizeof(*this)); | 
|  | } | 
|  |  | 
|  | SkMeshIndices::~SkMeshIndices() { | 
|  | sk_free(fStorage); | 
|  | } | 
|  |  | 
|  | bool SkMeshIndices::init(SkPoint tex[], uint16_t indices[], | 
|  | int texW, int texH, int rows, int cols) { | 
|  | if (rows < 2 || cols < 2) { | 
|  | sk_free(fStorage); | 
|  | fStorage = nullptr; | 
|  | fTex = nullptr; | 
|  | fIndices = nullptr; | 
|  | fTexCount = fIndexCount = 0; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | sk_free(fStorage); | 
|  | fStorage = nullptr; | 
|  |  | 
|  | fTexCount = rows * cols; | 
|  | rows -= 1; | 
|  | cols -= 1; | 
|  | fIndexCount = rows * cols * 6; | 
|  |  | 
|  | if (tex) { | 
|  | fTex = tex; | 
|  | fIndices = indices; | 
|  | } else { | 
|  | fStorage = sk_malloc_throw(fTexCount * sizeof(SkPoint) + | 
|  | fIndexCount * sizeof(uint16_t)); | 
|  | fTex = (SkPoint*)fStorage; | 
|  | fIndices = (uint16_t*)(fTex + fTexCount); | 
|  | } | 
|  |  | 
|  | // compute the indices | 
|  | { | 
|  | uint16_t* idx = fIndices; | 
|  | int index = 0; | 
|  | for (int y = 0; y < cols; y++) { | 
|  | for (int x = 0; x < rows; x++) { | 
|  | *idx++ = index; | 
|  | *idx++ = index + rows + 1; | 
|  | *idx++ = index + 1; | 
|  |  | 
|  | *idx++ = index + 1; | 
|  | *idx++ = index + rows + 1; | 
|  | *idx++ = index + rows + 2; | 
|  |  | 
|  | index += 1; | 
|  | } | 
|  | index += 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | // compute texture coordinates | 
|  | { | 
|  | SkPoint* tex = fTex; | 
|  | const SkScalar dx = SkIntToScalar(texW) / rows; | 
|  | const SkScalar dy = SkIntToScalar(texH) / cols; | 
|  | for (int y = 0; y <= cols; y++) { | 
|  | for (int x = 0; x <= rows; x++) { | 
|  | tex->set(x*dx, y*dy); | 
|  | tex += 1; | 
|  | } | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | #include "SkShader.h" | 
|  |  | 
|  | void SkMeshUtils::Draw(SkCanvas* canvas, const SkBitmap& bitmap, | 
|  | int rows, int cols, const SkPoint verts[], | 
|  | const SkColor colors[], const SkPaint& paint) { | 
|  | SkMeshIndices idx; | 
|  |  | 
|  | if (idx.init(bitmap.width(), bitmap.height(), rows, cols)) { | 
|  | SkPaint p(paint); | 
|  | p.setShader(SkShader::MakeBitmapShader(bitmap, | 
|  | SkShader::kClamp_TileMode, | 
|  | SkShader::kClamp_TileMode)); | 
|  | canvas->drawVertices(SkCanvas::kTriangles_VertexMode, | 
|  | rows * cols, verts, idx.tex(), colors, nullptr, | 
|  | idx.indices(), idx.indexCount(), p); | 
|  | } | 
|  | } |