| /* | 
 |  * Copyright 2015 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "gm/gm.h" | 
 | #include "include/core/SkCanvas.h" | 
 | #include "include/core/SkColor.h" | 
 | #include "include/core/SkImage.h" | 
 | #include "include/core/SkImageInfo.h" | 
 | #include "include/core/SkMatrix.h" | 
 | #include "include/core/SkPaint.h" | 
 | #include "include/core/SkRect.h" | 
 | #include "include/core/SkRefCnt.h" | 
 | #include "include/core/SkShader.h" | 
 | #include "include/core/SkSurface.h" | 
 | #include "include/core/SkTileMode.h" | 
 | #include "tools/Resources.h" | 
 | #include "tools/ToolUtils.h" | 
 |  | 
 | static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) { | 
 |     SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100); | 
 |     auto        surface(ToolUtils::makeSurface(rootCanvas, info)); | 
 |  | 
 |     SkPaint paint; | 
 |     paint.setAntiAlias(true); | 
 |     paint.setColor(color); | 
 |     surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint); | 
 |     return surface->makeImageSnapshot(); | 
 | } | 
 |  | 
 | DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) { | 
 |     sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED); | 
 |     SkMatrix translate = SkMatrix::Translate(100.0f, 0.0f); | 
 |     SkMatrix rotate; | 
 |     rotate.setRotate(45.0f); | 
 |     sk_sp<SkShader> redImageShader = redImage->makeShader(SkSamplingOptions(), &rotate); | 
 |     sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(translate); | 
 |  | 
 |     // Rotate about the origin will happen first. | 
 |     SkPaint paint; | 
 |     paint.setShader(redLocalMatrixShader); | 
 |     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); | 
 |  | 
 |     sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE); | 
 |     sk_sp<SkShader> blueImageShader = blueImage->makeShader(SkSamplingOptions(), &translate); | 
 |     sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(rotate); | 
 |  | 
 |     // Translate will happen first. | 
 |     paint.setShader(blueLocalMatrixShader); | 
 |     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); | 
 |  | 
 |     canvas->translate(100.0f, 0.0f); | 
 |  | 
 |     // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100). | 
 |     SkTileMode mode[2]; | 
 |     SkMatrix matrix; | 
 |     SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode); | 
 |     paint.setShader(image->makeShader(mode[0], mode[1], SkSamplingOptions(), &matrix)); | 
 |     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); | 
 |     image = blueLocalMatrixShader->isAImage(&matrix, mode); | 
 |     paint.setShader(image->makeShader(mode[0], mode[1], SkSamplingOptions(), &matrix)); | 
 |     canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); | 
 | } | 
 |  | 
 | DEF_SIMPLE_GM(localmatriximageshader_filtering, canvas, 256, 256) { | 
 |     // Test that filtering decisions (eg bicubic for upscale) are made correctly when the scale | 
 |     // comes from a local matrix shader. | 
 |     auto image = GetResourceAsImage("images/mandrill_256.png"); | 
 |     SkPaint p; | 
 |     SkMatrix m = SkMatrix::Scale(2, 2); | 
 |     p.setShader(image->makeShader(SkSamplingOptions(SkCubicResampler::Mitchell())) | 
 |                 ->makeWithLocalMatrix(m)); | 
 |  | 
 |     canvas->drawRect(SkRect::MakeXYWH(0, 0, 256, 256), p); | 
 | } |