| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| row_major float2x2 _10_testMatrix2x2 : packoffset(c0); |
| row_major float3x3 _10_testMatrix3x3 : packoffset(c2); |
| float4 _10_colorGreen : packoffset(c5); |
| float4 _10_colorRed : packoffset(c6); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _27) |
| { |
| float2x3 testMatrix2x3 = float2x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f)); |
| float2x2 _42 = transpose(_10_testMatrix2x2); |
| float2 _52 = _42[0]; |
| float2 _55 = _42[1]; |
| bool _78 = false; |
| if (all(bool2(_52.x == float2(1.0f, 3.0f).x, _52.y == float2(1.0f, 3.0f).y)) && all(bool2(_55.x == float2(2.0f, 4.0f).x, _55.y == float2(2.0f, 4.0f).y))) |
| { |
| float3x2 _61 = transpose(float2x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f))); |
| float2 _67 = _61[0]; |
| float2 _70 = _61[1]; |
| float2 _74 = _61[2]; |
| _78 = (all(bool2(_67.x == float2(1.0f, 4.0f).x, _67.y == float2(1.0f, 4.0f).y)) && all(bool2(_70.x == float2(2.0f, 5.0f).x, _70.y == float2(2.0f, 5.0f).y))) && all(bool2(_74.x == float2(3.0f, 6.0f).x, _74.y == float2(3.0f, 6.0f).y)); |
| } |
| else |
| { |
| _78 = false; |
| } |
| bool _105 = false; |
| if (_78) |
| { |
| float3x3 _81 = transpose(_10_testMatrix3x3); |
| float3 _94 = _81[0]; |
| float3 _97 = _81[1]; |
| float3 _101 = _81[2]; |
| _105 = (all(bool3(_94.x == float3(1.0f, 4.0f, 7.0f).x, _94.y == float3(1.0f, 4.0f, 7.0f).y, _94.z == float3(1.0f, 4.0f, 7.0f).z)) && all(bool3(_97.x == float3(2.0f, 5.0f, 8.0f).x, _97.y == float3(2.0f, 5.0f, 8.0f).y, _97.z == float3(2.0f, 5.0f, 8.0f).z))) && all(bool3(_101.x == float3(3.0f, 6.0f, 9.0f).x, _101.y == float3(3.0f, 6.0f, 9.0f).y, _101.z == float3(3.0f, 6.0f, 9.0f).z)); |
| } |
| else |
| { |
| _105 = false; |
| } |
| float4 _106 = 0.0f.xxxx; |
| if (_105) |
| { |
| _106 = _10_colorGreen; |
| } |
| else |
| { |
| _106 = _10_colorRed; |
| } |
| return _106; |
| } |
| |
| void frag_main() |
| { |
| float2 _23 = 0.0f.xx; |
| sk_FragColor = main(_23); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |