| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 inputVal; |
| half4 expected; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| _out.sk_FragColor = ((((((asin(_uniforms.inputVal.x) == _uniforms.expected.x && all(asin(_uniforms.inputVal.xy) == _uniforms.expected.xy)) && all(asin(_uniforms.inputVal.xyz) == _uniforms.expected.xyz)) && all(asin(_uniforms.inputVal) == _uniforms.expected)) && 0.0h == _uniforms.expected.x) && all(half2(0.0h) == _uniforms.expected.xy)) && all(half3(0.0h) == _uniforms.expected.xyz)) && all(half4(0.0h) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |