blob: 51d9360f71ae7fd39326941a3a9793757a481d30 [file] [log] [blame]
* Copyright 2022 Google LLC
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef skgpu_graphite_RuntimeEffectDictionary_DEFINED
#define skgpu_graphite_RuntimeEffectDictionary_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/effects/SkRuntimeEffect.h"
#include "src/core/SkTHash.h"
class SkRuntimeEffect;
namespace skgpu::graphite {
// We keep track of all SkRuntimeEffects that are used by a recording, along with their code
// snippet ID. This ensures that we have a live reference to every effect that we're going to
// paint, and gives us a way to retrieve their shader text when we see their code-snippet ID.
class RuntimeEffectDictionary {
const SkRuntimeEffect* find(int codeSnippetID) const {
sk_sp<const SkRuntimeEffect>* effect = fDict.find(codeSnippetID);
return effect ? effect->get() : nullptr;
void set(int codeSnippetID, sk_sp<const SkRuntimeEffect> effect);
void reset() { fDict.reset(); }
SkTHashMap<int, sk_sp<const SkRuntimeEffect>> fDict;
} // namespace skgpu::graphite
#endif // skgpu_graphite_RuntimeEffectDictionary_DEFINED