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* Copyright 2022 Google LLC
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef skgpu_graphite_PrecompileBasePriv_DEFINED
#define skgpu_graphite_PrecompileBasePriv_DEFINED
#include "src/gpu/graphite/Precompile.h"
namespace skgpu::graphite {
/** Class that exposes methods to PrecompileBase that are only intended for use internal to Skia.
This class is purely a privileged window into PrecompileBase. It should never have additional
data members or virtual methods. */
class PrecompileBasePriv {
bool isALocalMatrixShader() const {
return fPrecompileBase->isALocalMatrixShader();
void addToKey(const KeyContext& keyContext,
int desiredCombination,
PaintParamsKeyBuilder* builder) const {
fPrecompileBase->addToKey(keyContext, desiredCombination, builder);
friend class PrecompileBase; // to construct/copy this type.
explicit PrecompileBasePriv(PrecompileBase* precompileBase)
: fPrecompileBase(precompileBase) {
PrecompileBasePriv& operator=(const PrecompileBasePriv&) = delete;
// No taking addresses of this type.
const PrecompileBasePriv* operator&() const;
PrecompileBasePriv *operator&();
PrecompileBase* fPrecompileBase;
inline PrecompileBasePriv PrecompileBase::priv() { return PrecompileBasePriv(this); }
// NOLINTNEXTLINE(readability-const-return-type)
inline const PrecompileBasePriv PrecompileBase::priv() const {
return PrecompileBasePriv(const_cast<PrecompileBase *>(this));
} // namespace skgpu::graphite
#endif // skgpu_graphite_PrecompileBasePriv_DEFINED