blob: 8ee4effe142139dc74ded4a5bca3327c1860ab58 [file] [log] [blame]
* Copyright 2022 Google LLC
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef skgpu_graphite_ComputeTask_DEFINED
#define skgpu_graphite_ComputeTask_DEFINED
#include "include/private/base/SkTArray.h"
#include "src/gpu/graphite/Task.h"
#include <memory>
namespace skgpu::graphite {
class DispatchGroup;
* ComputeTask handles preparing and recording DispatchGroups into a series of compute dispatches
* within a command buffer. It is guaranteed that dispatches within a DispatchGroup will be executed
* sequentially.
class ComputeTask final : public Task {
using DispatchGroupList = SkTArray<std::unique_ptr<DispatchGroup>>;
static sk_sp<ComputeTask> Make(DispatchGroupList dispatchGroups);
~ComputeTask() override;
bool prepareResources(ResourceProvider*, const RuntimeEffectDictionary*) override;
bool addCommands(Context*, CommandBuffer*, ReplayTargetData) override;
explicit ComputeTask(DispatchGroupList dispatchGroups);
DispatchGroupList fDispatchGroups;
} // namespace skgpu::graphite
#endif // skgpu_graphite_ComputeTask_DEFINED