| struct FSIn { |
| @builtin(front_facing) sk_Clockwise: bool, |
| @builtin(position) sk_FragCoord: vec4<f32>, |
| }; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| testMatrix3x3: mat3x3<f32>, |
| testMatrix4x4: mat4x4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn test3x3_b() -> bool { |
| var expected: vec3<f32> = vec3<f32>(3.0, 2.0, 1.0); |
| var vec: vec3<f32>; |
| { |
| var c: i32 = 0; |
| loop { |
| if c < 3 { |
| { |
| { |
| var r: i32 = 0; |
| loop { |
| if r < 3 { |
| { |
| let _skTemp0 = vec3<i32>(2, 1, 0)[r]; |
| vec[_skTemp0] = _globalUniforms.testMatrix3x3[c][r]; |
| } |
| } else { |
| break; |
| } |
| continuing { |
| r = r + i32(1); |
| } |
| } |
| } |
| if (any(vec != expected)) { |
| { |
| return false; |
| } |
| } |
| expected = expected + 3.0; |
| } |
| } else { |
| break; |
| } |
| continuing { |
| c = c + i32(1); |
| } |
| } |
| } |
| return true; |
| } |
| fn test4x4_b() -> bool { |
| var expected: vec4<f32> = vec4<f32>(4.0, 3.0, 2.0, 1.0); |
| var vec: vec4<f32>; |
| { |
| var c: i32 = 0; |
| loop { |
| if c < 4 { |
| { |
| { |
| var r: i32 = 0; |
| loop { |
| if r < 4 { |
| { |
| let _skTemp1 = vec4<i32>(3, 2, 1, 0)[r]; |
| vec[_skTemp1] = _globalUniforms.testMatrix4x4[c][r]; |
| } |
| } else { |
| break; |
| } |
| continuing { |
| r = r + i32(1); |
| } |
| } |
| } |
| if (any(vec != expected)) { |
| { |
| return false; |
| } |
| } |
| expected = expected + 4.0; |
| } |
| } else { |
| break; |
| } |
| continuing { |
| c = c + i32(1); |
| } |
| } |
| } |
| return true; |
| } |
| fn main(coords: vec2<f32>) -> vec4<f32> { |
| var _skTemp2: vec4<f32>; |
| var _skTemp3: bool; |
| let _skTemp4 = test3x3_b(); |
| if _skTemp4 { |
| let _skTemp5 = test4x4_b(); |
| _skTemp3 = _skTemp5; |
| } else { |
| _skTemp3 = false; |
| } |
| if _skTemp3 { |
| _skTemp2 = _globalUniforms.colorGreen; |
| } else { |
| _skTemp2 = _globalUniforms.colorRed; |
| } |
| return _skTemp2; |
| } |
| @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); |
| return _stageOut; |
| } |