|  | /* | 
|  | * Copyright 2012 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "SkBitmap.h" | 
|  | #include "SkBitmapHeap.h" | 
|  | #include "SkColor.h" | 
|  | #include "SkFlattenable.h" | 
|  | #include "SkWriteBuffer.h" | 
|  | #include "SkPictureFlat.h" | 
|  | #include "SkRefCnt.h" | 
|  | #include "SkShader.h" | 
|  | #include "Test.h" | 
|  |  | 
|  | struct SkShaderTraits { | 
|  | static void Flatten(SkWriteBuffer& buffer, const SkShader& shader) { | 
|  | buffer.writeFlattenable(&shader); | 
|  | } | 
|  | }; | 
|  | typedef SkFlatDictionary<SkShader, SkShaderTraits> FlatDictionary; | 
|  |  | 
|  | class SkBitmapHeapTester { | 
|  |  | 
|  | public: | 
|  | static int32_t GetRefCount(const SkBitmapHeapEntry* entry) { | 
|  | return entry->fRefCount; | 
|  | } | 
|  | }; | 
|  |  | 
|  | DEF_TEST(BitmapHeap, reporter) { | 
|  | // Create a bitmap shader. | 
|  | SkBitmap bm; | 
|  | bm.allocN32Pixels(2, 2); | 
|  | bm.eraseColor(SK_ColorRED); | 
|  | uint32_t* pixel = bm.getAddr32(1,0); | 
|  | *pixel = SK_ColorBLUE; | 
|  |  | 
|  | SkShader* bitmapShader = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, | 
|  | SkShader::kRepeat_TileMode); | 
|  | SkAutoTUnref<SkShader> aur(bitmapShader); | 
|  |  | 
|  | // Flatten, storing it in the bitmap heap. | 
|  | SkBitmapHeap heap(1, 1); | 
|  | SkChunkFlatController controller(1024); | 
|  | controller.setBitmapStorage(&heap); | 
|  | FlatDictionary dictionary(&controller); | 
|  |  | 
|  | // Dictionary and heap start off empty. | 
|  | REPORTER_ASSERT(reporter, heap.count() == 0); | 
|  | REPORTER_ASSERT(reporter, dictionary.count() == 0); | 
|  |  | 
|  | heap.deferAddingOwners(); | 
|  | int index = dictionary.find(*bitmapShader); | 
|  | heap.endAddingOwnersDeferral(true); | 
|  |  | 
|  | // The dictionary and heap should now each have one entry. | 
|  | REPORTER_ASSERT(reporter, 1 == index); | 
|  | REPORTER_ASSERT(reporter, heap.count() == 1); | 
|  | REPORTER_ASSERT(reporter, dictionary.count() == 1); | 
|  |  | 
|  | // The bitmap entry's refcount should be 1, then 0 after release. | 
|  | SkBitmapHeapEntry* entry = heap.getEntry(0); | 
|  | REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(entry) == 1); | 
|  |  | 
|  | entry->releaseRef(); | 
|  | REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(entry) == 0); | 
|  |  | 
|  | // Now clear out the heap, after which it should be empty. | 
|  | heap.freeMemoryIfPossible(~0U); | 
|  | REPORTER_ASSERT(reporter, heap.count() == 0); | 
|  |  | 
|  | // Now attempt to flatten the shader again. | 
|  | heap.deferAddingOwners(); | 
|  | index = dictionary.find(*bitmapShader); | 
|  | heap.endAddingOwnersDeferral(false); | 
|  |  | 
|  | // The dictionary should report the same index since the new entry is identical. | 
|  | // The bitmap heap should contain the bitmap, but with no references. | 
|  | REPORTER_ASSERT(reporter, 1 == index); | 
|  | REPORTER_ASSERT(reporter, heap.count() == 1); | 
|  | REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(heap.getEntry(0)) == 0); | 
|  | } |