|  | /* | 
|  | * Copyright 2023 Google LLC | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "src/gpu/TiledTextureUtils.h" | 
|  |  | 
|  | #include "include/core/SkBitmap.h" | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkMatrix.h" | 
|  | #include "include/core/SkRect.h" | 
|  | #include "include/core/SkSamplingOptions.h" | 
|  | #include "include/core/SkSize.h" | 
|  | #include "src/base/SkSafeMath.h" | 
|  | #include "src/core/SkCanvasPriv.h" | 
|  | #include "src/core/SkDevice.h" | 
|  | #include "src/core/SkImagePriv.h" | 
|  | #include "src/core/SkSamplingPriv.h" | 
|  | #include "src/image/SkImage_Base.h" | 
|  |  | 
|  | ////////////////////////////////////////////////////////////////////////////// | 
|  | //  Helper functions for tiling a large SkBitmap | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | static const int kBmpSmallTileSize = 1 << 10; | 
|  |  | 
|  | size_t get_tile_count(const SkIRect& srcRect, int tileSize)  { | 
|  | int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1; | 
|  | int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1; | 
|  | // We calculate expected tile count before we read the bitmap's pixels, so hypothetically we can | 
|  | // have lazy images with excessive dimensions that would cause (tilesX*tilesY) to overflow int. | 
|  | // In these situations we also later fail to allocate a bitmap to store the lazy image, so there | 
|  | // isn't really a performance concern around one image turning into millions of tiles. | 
|  | return SkSafeMath::Mul(tilesX, tilesY); | 
|  | } | 
|  |  | 
|  | int determine_tile_size(const SkIRect& src, int maxTileSize) { | 
|  | if (maxTileSize <= kBmpSmallTileSize) { | 
|  | return maxTileSize; | 
|  | } | 
|  |  | 
|  | size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize); | 
|  | size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize); | 
|  |  | 
|  | maxTileTotalTileSize *= maxTileSize * maxTileSize; | 
|  | smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize; | 
|  |  | 
|  | if (maxTileTotalTileSize > 2 * smallTotalTileSize) { | 
|  | return kBmpSmallTileSize; | 
|  | } else { | 
|  | return maxTileSize; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Given a bitmap, an optional src rect, and a context with a clip and matrix determine what | 
|  | // pixels from the bitmap are necessary. | 
|  | SkIRect determine_clipped_src_rect(SkIRect clippedSrcIRect, | 
|  | const SkMatrix& viewMatrix, | 
|  | const SkMatrix& srcToDstRect, | 
|  | const SkISize& imageDimensions, | 
|  | const SkRect* srcRectPtr) { | 
|  | SkMatrix inv = SkMatrix::Concat(viewMatrix, srcToDstRect); | 
|  | if (!inv.invert(&inv)) { | 
|  | return SkIRect::MakeEmpty(); | 
|  | } | 
|  | SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect); | 
|  | inv.mapRect(&clippedSrcRect); | 
|  | if (srcRectPtr) { | 
|  | if (!clippedSrcRect.intersect(*srcRectPtr)) { | 
|  | return SkIRect::MakeEmpty(); | 
|  | } | 
|  | } | 
|  | clippedSrcRect.roundOut(&clippedSrcIRect); | 
|  | SkIRect bmpBounds = SkIRect::MakeSize(imageDimensions); | 
|  | if (!clippedSrcIRect.intersect(bmpBounds)) { | 
|  | return SkIRect::MakeEmpty(); | 
|  | } | 
|  |  | 
|  | return clippedSrcIRect; | 
|  | } | 
|  |  | 
|  | int draw_tiled_bitmap(SkCanvas* canvas, | 
|  | const SkBitmap& bitmap, | 
|  | int tileSize, | 
|  | const SkMatrix& srcToDst, | 
|  | const SkRect& srcRect, | 
|  | const SkIRect& clippedSrcIRect, | 
|  | const SkPaint* paint, | 
|  | SkCanvas::QuadAAFlags origAAFlags, | 
|  | SkCanvas::SrcRectConstraint constraint, | 
|  | SkSamplingOptions sampling) { | 
|  | if (sampling.isAniso()) { | 
|  | sampling = SkSamplingPriv::AnisoFallback(/* imageIsMipped= */ false); | 
|  | } | 
|  | SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect); | 
|  |  | 
|  | int nx = bitmap.width() / tileSize; | 
|  | int ny = bitmap.height() / tileSize; | 
|  |  | 
|  | int numTilesDrawn = 0; | 
|  |  | 
|  | skia_private::TArray<SkCanvas::ImageSetEntry> imgSet(nx * ny); | 
|  |  | 
|  | for (int x = 0; x <= nx; x++) { | 
|  | for (int y = 0; y <= ny; y++) { | 
|  | SkRect tileR; | 
|  | tileR.setLTRB(SkIntToScalar(x * tileSize),       SkIntToScalar(y * tileSize), | 
|  | SkIntToScalar((x + 1) * tileSize), SkIntToScalar((y + 1) * tileSize)); | 
|  |  | 
|  | if (!SkRect::Intersects(tileR, clippedSrcRect)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (!tileR.intersect(srcRect)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | SkIRect iTileR; | 
|  | tileR.roundOut(&iTileR); | 
|  | SkVector offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft), | 
|  | SkIntToScalar(iTileR.fTop)); | 
|  | SkRect rectToDraw = tileR; | 
|  | if (!srcToDst.mapRect(&rectToDraw)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (sampling.filter != SkFilterMode::kNearest || sampling.useCubic) { | 
|  | SkIRect iClampRect; | 
|  |  | 
|  | if (SkCanvas::kFast_SrcRectConstraint == constraint) { | 
|  | // In bleed mode we want to always expand the tile on all edges | 
|  | // but stay within the bitmap bounds | 
|  | iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height()); | 
|  | } else { | 
|  | // In texture-domain/clamp mode we only want to expand the | 
|  | // tile on edges interior to "srcRect" (i.e., we want to | 
|  | // not bleed across the original clamped edges) | 
|  | srcRect.roundOut(&iClampRect); | 
|  | } | 
|  | int outset = sampling.useCubic ? kBicubicFilterTexelPad : 1; | 
|  | skgpu::TiledTextureUtils::ClampedOutsetWithOffset(&iTileR, outset, &offset, | 
|  | iClampRect); | 
|  | } | 
|  |  | 
|  | // We must subset as a bitmap and then turn it into an SkImage if we want caching to | 
|  | // work. Image subsets always make a copy of the pixels and lose the association with | 
|  | // the original's SkPixelRef. | 
|  | if (SkBitmap subsetBmp; bitmap.extractSubset(&subsetBmp, iTileR)) { | 
|  | sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(subsetBmp, | 
|  | kNever_SkCopyPixelsMode); | 
|  | if (!image) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | unsigned aaFlags = SkCanvas::kNone_QuadAAFlags; | 
|  | // Preserve the original edge AA flags for the exterior tile edges. | 
|  | if (tileR.fLeft <= srcRect.fLeft && (origAAFlags & SkCanvas::kLeft_QuadAAFlag)) { | 
|  | aaFlags |= SkCanvas::kLeft_QuadAAFlag; | 
|  | } | 
|  | if (tileR.fRight >= srcRect.fRight && (origAAFlags & SkCanvas::kRight_QuadAAFlag)) { | 
|  | aaFlags |= SkCanvas::kRight_QuadAAFlag; | 
|  | } | 
|  | if (tileR.fTop <= srcRect.fTop && (origAAFlags & SkCanvas::kTop_QuadAAFlag)) { | 
|  | aaFlags |= SkCanvas::kTop_QuadAAFlag; | 
|  | } | 
|  | if (tileR.fBottom >= srcRect.fBottom && | 
|  | (origAAFlags & SkCanvas::kBottom_QuadAAFlag)) { | 
|  | aaFlags |= SkCanvas::kBottom_QuadAAFlag; | 
|  | } | 
|  |  | 
|  | // Offset the source rect to make it "local" to our tmp bitmap | 
|  | tileR.offset(-offset.fX, -offset.fY); | 
|  |  | 
|  | imgSet.push_back(SkCanvas::ImageSetEntry(std::move(image), | 
|  | tileR, | 
|  | rectToDraw, | 
|  | /* matrixIndex= */ -1, | 
|  | /* alpha= */ 1.0f, | 
|  | aaFlags, | 
|  | /* hasClip= */ false)); | 
|  |  | 
|  | numTilesDrawn += 1; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | canvas->experimental_DrawEdgeAAImageSet(imgSet.data(), | 
|  | imgSet.size(), | 
|  | /* dstClips= */ nullptr, | 
|  | /* preViewMatrices= */ nullptr, | 
|  | sampling, | 
|  | paint, | 
|  | constraint); | 
|  | return numTilesDrawn; | 
|  | } | 
|  |  | 
|  | } // anonymous namespace | 
|  |  | 
|  | namespace skgpu { | 
|  |  | 
|  | // tileSize and clippedSubset are valid if true is returned | 
|  | bool TiledTextureUtils::ShouldTileImage(SkIRect conservativeClipBounds, | 
|  | const SkISize& imageSize, | 
|  | const SkMatrix& ctm, | 
|  | const SkMatrix& srcToDst, | 
|  | const SkRect* src, | 
|  | int maxTileSize, | 
|  | size_t cacheSize, | 
|  | int* tileSize, | 
|  | SkIRect* clippedSubset) { | 
|  | // if it's larger than the max tile size, then we have no choice but tiling. | 
|  | if (imageSize.width() > maxTileSize || imageSize.height() > maxTileSize) { | 
|  | *clippedSubset = determine_clipped_src_rect(conservativeClipBounds, ctm, | 
|  | srcToDst, imageSize, src); | 
|  | *tileSize = determine_tile_size(*clippedSubset, maxTileSize); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // If the image would only produce 4 tiles of the smaller size, don't bother tiling it. | 
|  | const size_t area = imageSize.width() * imageSize.height(); | 
|  | if (area < 4 * kBmpSmallTileSize * kBmpSmallTileSize) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // At this point we know we could do the draw by uploading the entire bitmap as a texture. | 
|  | // However, if the texture would be large compared to the cache size and we don't require most | 
|  | // of it for this draw then tile to reduce the amount of upload and cache spill. | 
|  | if (!cacheSize) { | 
|  | // We don't have access to the cacheSize so we will just upload the entire image | 
|  | // to be on the safe side and not tile. | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // An assumption here is that sw bitmap size is a good proxy for its size as a texture | 
|  | size_t bmpSize = area * sizeof(SkPMColor);  // assume 32bit pixels | 
|  | if (bmpSize < cacheSize / 2) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Figure out how much of the src we will need based on the src rect and clipping. Reject if | 
|  | // tiling memory savings would be < 50%. | 
|  | *clippedSubset = determine_clipped_src_rect(conservativeClipBounds, ctm, | 
|  | srcToDst, imageSize, src); | 
|  | *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile. | 
|  | size_t usedTileBytes = get_tile_count(*clippedSubset, kBmpSmallTileSize) * | 
|  | kBmpSmallTileSize * kBmpSmallTileSize * | 
|  | sizeof(SkPMColor);  // assume 32bit pixels; | 
|  |  | 
|  | return usedTileBytes * 2 < bmpSize; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Optimize the src rect sampling area within an image (sized 'width' x 'height') such that | 
|  | * 'outSrcRect' will be completely contained in the image's bounds. The corresponding rect | 
|  | * to draw will be output to 'outDstRect'. The mapping between src and dst will be cached in | 
|  | * 'outSrcToDst'. Outputs are not always updated when kSkip is returned. | 
|  | * | 
|  | * 'dstClip' should be null when there is no additional clipping. | 
|  | */ | 
|  | TiledTextureUtils::ImageDrawMode TiledTextureUtils::OptimizeSampleArea(const SkISize& imageSize, | 
|  | const SkRect& origSrcRect, | 
|  | const SkRect& origDstRect, | 
|  | const SkPoint dstClip[4], | 
|  | SkRect* outSrcRect, | 
|  | SkRect* outDstRect, | 
|  | SkMatrix* outSrcToDst) { | 
|  | if (origSrcRect.isEmpty() || origDstRect.isEmpty()) { | 
|  | return ImageDrawMode::kSkip; | 
|  | } | 
|  |  | 
|  | *outSrcToDst = SkMatrix::RectToRect(origSrcRect, origDstRect); | 
|  |  | 
|  | SkRect src = origSrcRect; | 
|  | SkRect dst = origDstRect; | 
|  |  | 
|  | const SkRect srcBounds = SkRect::Make(imageSize); | 
|  |  | 
|  | if (!srcBounds.contains(src)) { | 
|  | if (!src.intersect(srcBounds)) { | 
|  | return ImageDrawMode::kSkip; | 
|  | } | 
|  | outSrcToDst->mapRect(&dst, src); | 
|  |  | 
|  | // Both src and dst have gotten smaller. If dstClip is provided, confirm it is still | 
|  | // contained in dst, otherwise cannot optimize the sample area and must use a decal instead | 
|  | if (dstClip) { | 
|  | for (int i = 0; i < 4; ++i) { | 
|  | if (!dst.contains(dstClip[i].fX, dstClip[i].fY)) { | 
|  | // Must resort to using a decal mode restricted to the clipped 'src', and | 
|  | // use the original dst rect (filling in src bounds as needed) | 
|  | *outSrcRect = src; | 
|  | *outDstRect = origDstRect; | 
|  | return ImageDrawMode::kDecal; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // The original src and dst were fully contained in the image, or there was no dst clip to | 
|  | // worry about, or the clip was still contained in the restricted dst rect. | 
|  | *outSrcRect = src; | 
|  | *outDstRect = dst; | 
|  | return ImageDrawMode::kOptimized; | 
|  | } | 
|  |  | 
|  | bool TiledTextureUtils::CanDisableMipmap(const SkMatrix& viewM, const SkMatrix& localM) { | 
|  | SkMatrix matrix; | 
|  | matrix.setConcat(viewM, localM); | 
|  | // We bias mipmap lookups by -0.5. That means our final LOD is >= 0 until | 
|  | // the computed LOD is >= 0.5. At what scale factor does a texture get an LOD of | 
|  | // 0.5? | 
|  | // | 
|  | // Want:  0       = log2(1/s) - 0.5 | 
|  | //        0.5     = log2(1/s) | 
|  | //        2^0.5   = 1/s | 
|  | //        1/2^0.5 = s | 
|  | //        2^0.5/2 = s | 
|  | return matrix.getMinScale() >= SK_ScalarRoot2Over2; | 
|  | } | 
|  |  | 
|  |  | 
|  | // This method outsets 'iRect' by 'outset' all around and then clamps its extents to | 
|  | // 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner | 
|  | // of 'iRect' for all possible outsets/clamps. | 
|  | void TiledTextureUtils::ClampedOutsetWithOffset(SkIRect* iRect, int outset, SkPoint* offset, | 
|  | const SkIRect& clamp) { | 
|  | iRect->outset(outset, outset); | 
|  |  | 
|  | int leftClampDelta = clamp.fLeft - iRect->fLeft; | 
|  | if (leftClampDelta > 0) { | 
|  | offset->fX -= outset - leftClampDelta; | 
|  | iRect->fLeft = clamp.fLeft; | 
|  | } else { | 
|  | offset->fX -= outset; | 
|  | } | 
|  |  | 
|  | int topClampDelta = clamp.fTop - iRect->fTop; | 
|  | if (topClampDelta > 0) { | 
|  | offset->fY -= outset - topClampDelta; | 
|  | iRect->fTop = clamp.fTop; | 
|  | } else { | 
|  | offset->fY -= outset; | 
|  | } | 
|  |  | 
|  | if (iRect->fRight > clamp.fRight) { | 
|  | iRect->fRight = clamp.fRight; | 
|  | } | 
|  | if (iRect->fBottom > clamp.fBottom) { | 
|  | iRect->fBottom = clamp.fBottom; | 
|  | } | 
|  | } | 
|  |  | 
|  | std::tuple<bool, size_t> TiledTextureUtils::DrawAsTiledImageRect( | 
|  | SkCanvas* canvas, | 
|  | const SkImage* image, | 
|  | const SkRect& srcRect, | 
|  | const SkRect& dstRect, | 
|  | SkCanvas::QuadAAFlags aaFlags, | 
|  | const SkSamplingOptions& origSampling, | 
|  | const SkPaint* paint, | 
|  | SkCanvas::SrcRectConstraint constraint, | 
|  | size_t cacheSize, | 
|  | size_t maxTextureSize) { | 
|  | if (canvas->isClipEmpty()) { | 
|  | return {true, 0}; | 
|  | } | 
|  |  | 
|  | if (!image->isTextureBacked()) { | 
|  | SkRect src; | 
|  | SkRect dst; | 
|  | SkMatrix srcToDst; | 
|  | ImageDrawMode mode = OptimizeSampleArea(SkISize::Make(image->width(), image->height()), | 
|  | srcRect, dstRect, /* dstClip= */ nullptr, | 
|  | &src, &dst, &srcToDst); | 
|  | if (mode == ImageDrawMode::kSkip) { | 
|  | return {true, 0}; | 
|  | } | 
|  |  | 
|  | SkASSERT(mode != ImageDrawMode::kDecal); // only happens if there is a 'dstClip' | 
|  |  | 
|  | if (src.contains(image->bounds())) { | 
|  | constraint = SkCanvas::kFast_SrcRectConstraint; | 
|  | } | 
|  |  | 
|  | SkDevice* device = SkCanvasPriv::TopDevice(canvas); | 
|  | const SkMatrix& localToDevice = device->localToDevice(); | 
|  |  | 
|  | SkSamplingOptions sampling = origSampling; | 
|  | if (sampling.mipmap != SkMipmapMode::kNone && CanDisableMipmap(localToDevice, srcToDst)) { | 
|  | sampling = SkSamplingOptions(sampling.filter); | 
|  | } | 
|  |  | 
|  | SkIRect clipRect = device->devClipBounds(); | 
|  |  | 
|  | int tileFilterPad; | 
|  | if (sampling.useCubic) { | 
|  | tileFilterPad = kBicubicFilterTexelPad; | 
|  | } else if (sampling.filter == SkFilterMode::kLinear || sampling.isAniso()) { | 
|  | // Aniso will fallback to linear filtering in the tiling case. | 
|  | tileFilterPad = 1; | 
|  | } else { | 
|  | tileFilterPad = 0; | 
|  | } | 
|  |  | 
|  | int maxTileSize = maxTextureSize - 2 * tileFilterPad; | 
|  | int tileSize; | 
|  | SkIRect clippedSubset; | 
|  | if (ShouldTileImage(clipRect, | 
|  | image->dimensions(), | 
|  | localToDevice, | 
|  | srcToDst, | 
|  | &src, | 
|  | maxTileSize, | 
|  | cacheSize, | 
|  | &tileSize, | 
|  | &clippedSubset)) { | 
|  | // Extract pixels on the CPU, since we have to split into separate textures before | 
|  | // sending to the GPU if tiling. | 
|  | if (SkBitmap bm; as_IB(image)->getROPixels(nullptr, &bm)) { | 
|  | size_t tiles = draw_tiled_bitmap(canvas, | 
|  | bm, | 
|  | tileSize, | 
|  | srcToDst, | 
|  | src, | 
|  | clippedSubset, | 
|  | paint, | 
|  | aaFlags, | 
|  | constraint, | 
|  | sampling); | 
|  | return {true, tiles}; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return {false, 0}; | 
|  | } | 
|  |  | 
|  | } // namespace skgpu |