blob: 27490f6469fa0e6b39842ad2f641efef3761134e [file] [log] [blame]
/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrVertexChunkArray.h"
#include "src/gpu/GrMeshDrawTarget.h"
GrVertexChunkBuilder::~GrVertexChunkBuilder() {
if (!fChunks->empty()) {
fTarget->putBackVertices(fCurrChunkVertexCapacity - fCurrChunkVertexCount, fStride);
fChunks->back().fCount = fCurrChunkVertexCount;
}
}
bool GrVertexChunkBuilder::allocChunk(int minCount) {
if (!fChunks->empty()) {
// No need to put back vertices; the buffer is full.
fChunks->back().fCount = fCurrChunkVertexCount;
}
fCurrChunkVertexCount = 0;
GrVertexChunk* chunk = &fChunks->push_back();
int minAllocCount = std::max(minCount, fMinVerticesPerChunk);
fCurrChunkVertexWriter = {fTarget->makeVertexSpaceAtLeast(fStride, minAllocCount,
minAllocCount, &chunk->fBuffer,
&chunk->fBase,
&fCurrChunkVertexCapacity)};
if (!fCurrChunkVertexWriter || !chunk->fBuffer || fCurrChunkVertexCapacity < minCount) {
SkDebugf("WARNING: Failed to allocate vertex buffer for GrVertexChunk.\n");
fChunks->pop_back();
SkASSERT(fCurrChunkVertexCount == 0);
fCurrChunkVertexCapacity = 0;
return false;
}
fMinVerticesPerChunk *= 2;
return true;
}