| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrUniformDataManager_DEFINED |
| #define GrUniformDataManager_DEFINED |
| |
| #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| |
| #include "include/private/GrTypesPriv.h" |
| #include "include/private/SkTArray.h" |
| #include "src/core/SkAutoMalloc.h" |
| |
| /** |
| * Subclass of GrGLSLProgramDataManager used to store uniforms for a program in a CPU buffer that |
| * can be uploaded to a UBO. This currently assumes uniform layouts that are compatible with |
| * Vulkan, Dawn, and D3D12. It could be used more broadly if this aspect was made configurable. |
| */ |
| class GrUniformDataManager : public GrGLSLProgramDataManager { |
| public: |
| GrUniformDataManager(uint32_t uniformCount, uint32_t uniformSize); |
| |
| void set1i(UniformHandle, int32_t) const override; |
| void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; |
| void set1f(UniformHandle, float v0) const override; |
| void set1fv(UniformHandle, int arrayCount, const float v[]) const override; |
| void set2i(UniformHandle, int32_t, int32_t) const override; |
| void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override; |
| void set2f(UniformHandle, float, float) const override; |
| void set2fv(UniformHandle, int arrayCount, const float v[]) const override; |
| void set3i(UniformHandle, int32_t, int32_t, int32_t) const override; |
| void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override; |
| void set3f(UniformHandle, float, float, float) const override; |
| void set3fv(UniformHandle, int arrayCount, const float v[]) const override; |
| void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override; |
| void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override; |
| void set4f(UniformHandle, float, float, float, float) const override; |
| void set4fv(UniformHandle, int arrayCount, const float v[]) const override; |
| // matrices are column-major, the first two upload a single matrix, the latter two upload |
| // arrayCount matrices into a uniform array. |
| void setMatrix2f(UniformHandle, const float matrix[]) const override; |
| void setMatrix3f(UniformHandle, const float matrix[]) const override; |
| void setMatrix4f(UniformHandle, const float matrix[]) const override; |
| void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override; |
| void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override; |
| void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override; |
| |
| // For the uniform data to be dirty so that we will reupload on the next use. |
| void markDirty() { fUniformsDirty = true; } |
| |
| protected: |
| struct Uniform { |
| uint32_t fOffset; |
| SkDEBUGCODE( |
| GrSLType fType; |
| int fArrayCount; |
| ); |
| }; |
| |
| template<int N> inline void setMatrices(UniformHandle, int arrayCount, |
| const float matrices[]) const; |
| |
| void* getBufferPtrAndMarkDirty(const Uniform& uni) const; |
| |
| uint32_t fUniformSize; |
| |
| SkTArray<Uniform, true> fUniforms; |
| |
| mutable SkAutoMalloc fUniformData; |
| mutable bool fUniformsDirty; |
| }; |
| |
| #endif |