| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrGeometryProcessor.h" |
| |
| #include "src/gpu/GrFragmentProcessor.h" |
| |
| /** |
| * We specialize the vertex or fragment coord transform code for these matrix types, and where |
| * the transform code is applied. |
| */ |
| enum SampleFlag { |
| kExplicitlySampled_Flag = 0b0001, // GrFP::isSampledWithExplicitCoords() |
| kUniform_SampleMatrix_Flag = 0b0010, // GrFP::sampleUsage()::isUniformMatrix() |
| |
| // Currently, sample(matrix) only specializes on no-perspective or general. |
| // FIXME add new flags as more matrix types are supported. |
| kPersp_Matrix_Flag = 0b0100, // GrFP::sampleUsage()::fHasPerspective |
| }; |
| |
| GrGeometryProcessor::GrGeometryProcessor(ClassID classID) : GrProcessor(classID) {} |
| |
| const GrGeometryProcessor::TextureSampler& GrGeometryProcessor::textureSampler(int i) const { |
| SkASSERT(i >= 0 && i < this->numTextureSamplers()); |
| return this->onTextureSampler(i); |
| } |
| |
| uint32_t GrGeometryProcessor::ComputeCoordTransformsKey(const GrFragmentProcessor& fp) { |
| // This is highly coupled with the code in GrGLSLGeometryProcessor::collectTransforms(). |
| |
| uint32_t key = 0; |
| if (fp.isSampledWithExplicitCoords()) { |
| key |= kExplicitlySampled_Flag; |
| } |
| if (fp.sampleUsage().isUniformMatrix()) { |
| key |= kUniform_SampleMatrix_Flag; |
| } |
| if (fp.sampleUsage().fHasPerspective) { |
| key |= kPersp_Matrix_Flag; |
| } |
| |
| return key; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| static inline GrSamplerState::Filter clamp_filter(GrTextureType type, |
| GrSamplerState::Filter requestedFilter) { |
| if (GrTextureTypeHasRestrictedSampling(type)) { |
| return std::min(requestedFilter, GrSamplerState::Filter::kLinear); |
| } |
| return requestedFilter; |
| } |
| |
| GrGeometryProcessor::TextureSampler::TextureSampler(GrSamplerState samplerState, |
| const GrBackendFormat& backendFormat, |
| const GrSwizzle& swizzle) { |
| this->reset(samplerState, backendFormat, swizzle); |
| } |
| |
| void GrGeometryProcessor::TextureSampler::reset(GrSamplerState samplerState, |
| const GrBackendFormat& backendFormat, |
| const GrSwizzle& swizzle) { |
| fSamplerState = samplerState; |
| fSamplerState.setFilterMode(clamp_filter(backendFormat.textureType(), samplerState.filter())); |
| fBackendFormat = backendFormat; |
| fSwizzle = swizzle; |
| fIsInitialized = true; |
| } |