blob: 61816b972d017f21c9fb2a154cc9aa8af864a683 [file] [log] [blame]
/*
* Copyright 2020 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkPoint3.h"
#include "include/effects/SkImageFilters.h"
#include "modules/svg/include/SkSVGAttributeParser.h"
#include "modules/svg/include/SkSVGFeLightSource.h"
#include "modules/svg/include/SkSVGFeLighting.h"
#include "modules/svg/include/SkSVGFilterContext.h"
#include "modules/svg/include/SkSVGRenderContext.h"
#include "modules/svg/include/SkSVGValue.h"
bool SkSVGFeLighting::parseAndSetAttribute(const char* n, const char* v) {
return INHERITED::parseAndSetAttribute(n, v) ||
this->setSurfaceScale(
SkSVGAttributeParser::parse<SkSVGNumberType>("surfaceScale", n, v)) ||
this->setKernelUnitLength(SkSVGAttributeParser::parse<SkSVGFeLighting::KernelUnitLength>(
"kernelUnitLength", n, v));
}
template <>
bool SkSVGAttributeParser::parse<SkSVGFeLighting::KernelUnitLength>(
SkSVGFeLighting::KernelUnitLength* kernelUnitLength) {
std::vector<SkSVGNumberType> values;
if (!this->parse(&values)) {
return false;
}
kernelUnitLength->fDx = values[0];
kernelUnitLength->fDy = values.size() > 1 ? values[1] : values[0];
return true;
}
sk_sp<SkImageFilter> SkSVGFeLighting::onMakeImageFilter(const SkSVGRenderContext& ctx,
const SkSVGFilterContext& fctx) const {
for (const auto& child : fChildren) {
switch (child->tag()) {
case SkSVGTag::kFeDistantLight:
return this->makeDistantLight(
ctx, fctx, static_cast<const SkSVGFeDistantLight*>(child.get()));
case SkSVGTag::kFePointLight:
return this->makePointLight(
ctx, fctx, static_cast<const SkSVGFePointLight*>(child.get()));
case SkSVGTag::kFeSpotLight:
return this->makeSpotLight(
ctx, fctx, static_cast<const SkSVGFeSpotLight*>(child.get()));
default:
// Ignore unknown children, such as <desc> elements
break;
}
}
SkDebugf("lighting filter effect needs exactly one light source\n");
return nullptr;
}
SkColor SkSVGFeLighting::resolveLightingColor(const SkSVGRenderContext& ctx) const {
const auto color = this->getLightingColor();
if (!color.isValue()) {
// Uninherited presentation attributes should have a concrete value by now.
SkDebugf("unhandled: lighting-color has no value\n");
return SK_ColorWHITE;
}
return ctx.resolveSvgColor(*color);
}
SkPoint3 SkSVGFeLighting::resolveXYZ(const SkSVGRenderContext& ctx,
const SkSVGFilterContext& fctx,
SkSVGNumberType x,
SkSVGNumberType y,
SkSVGNumberType z) const {
const auto obbt = ctx.transformForCurrentOBB(fctx.primitiveUnits());
const auto xy = SkV2{x,y} * obbt.scale + obbt.offset;
z = SkSVGLengthContext({obbt.scale.x, obbt.scale.y})
.resolve(SkSVGLength(z * 100.f, SkSVGLength::Unit::kPercentage),
SkSVGLengthContext::LengthType::kOther);
return SkPoint3::Make(xy.x, xy.y, z);
}
bool SkSVGFeSpecularLighting::parseAndSetAttribute(const char* n, const char* v) {
return INHERITED::parseAndSetAttribute(n, v) ||
this->setSpecularConstant(
SkSVGAttributeParser::parse<SkSVGNumberType>("specularConstant", n, v)) ||
this->setSpecularExponent(
SkSVGAttributeParser::parse<SkSVGNumberType>("specularExponent", n, v));
}
sk_sp<SkImageFilter> SkSVGFeSpecularLighting::makeDistantLight(
const SkSVGRenderContext& ctx,
const SkSVGFilterContext& fctx,
const SkSVGFeDistantLight* light) const {
const SkPoint3 dir = light->computeDirection();
return SkImageFilters::DistantLitSpecular(
this->resolveXYZ(ctx, fctx, dir.fX, dir.fY, dir.fZ),
this->resolveLightingColor(ctx),
this->getSurfaceScale(),
fSpecularConstant,
fSpecularExponent,
fctx.resolveInput(ctx, this->getIn(), this->resolveColorspace(ctx, fctx)),
this->resolveFilterSubregion(ctx, fctx));
}
sk_sp<SkImageFilter> SkSVGFeSpecularLighting::makePointLight(const SkSVGRenderContext& ctx,
const SkSVGFilterContext& fctx,
const SkSVGFePointLight* light) const {
return SkImageFilters::PointLitSpecular(
this->resolveXYZ(ctx, fctx, light->getX(), light->getY(), light->getZ()),
this->resolveLightingColor(ctx),
this->getSurfaceScale(),
fSpecularConstant,
fSpecularExponent,
fctx.resolveInput(ctx, this->getIn(), this->resolveColorspace(ctx, fctx)),
this->resolveFilterSubregion(ctx, fctx));
}
sk_sp<SkImageFilter> SkSVGFeSpecularLighting::makeSpotLight(const SkSVGRenderContext& ctx,
const SkSVGFilterContext& fctx,
const SkSVGFeSpotLight* light) const {
const auto& limitingConeAngle = light->getLimitingConeAngle();
const float cutoffAngle = limitingConeAngle.isValid() ? *limitingConeAngle : 180.f;
return SkImageFilters::SpotLitSpecular(
this->resolveXYZ(ctx, fctx, light->getX(), light->getY(), light->getZ()),
this->resolveXYZ(
ctx, fctx, light->getPointsAtX(), light->getPointsAtY(), light->getPointsAtZ()),
light->getSpecularExponent(),
cutoffAngle,
this->resolveLightingColor(ctx),
this->getSurfaceScale(),
fSpecularConstant,
fSpecularExponent,
fctx.resolveInput(ctx, this->getIn(), this->resolveColorspace(ctx, fctx)),
this->resolveFilterSubregion(ctx, fctx));
}
bool SkSVGFeDiffuseLighting::parseAndSetAttribute(const char* n, const char* v) {
return INHERITED::parseAndSetAttribute(n, v) ||
this->setDiffuseConstant(
SkSVGAttributeParser::parse<SkSVGNumberType>("diffuseConstant", n, v));
}
sk_sp<SkImageFilter> SkSVGFeDiffuseLighting::makeDistantLight(
const SkSVGRenderContext& ctx,
const SkSVGFilterContext& fctx,
const SkSVGFeDistantLight* light) const {
const SkPoint3 dir = light->computeDirection();
return SkImageFilters::DistantLitDiffuse(
this->resolveXYZ(ctx, fctx, dir.fX, dir.fY, dir.fZ),
this->resolveLightingColor(ctx),
this->getSurfaceScale(),
this->getDiffuseConstant(),
fctx.resolveInput(ctx, this->getIn(), this->resolveColorspace(ctx, fctx)),
this->resolveFilterSubregion(ctx, fctx));
}
sk_sp<SkImageFilter> SkSVGFeDiffuseLighting::makePointLight(const SkSVGRenderContext& ctx,
const SkSVGFilterContext& fctx,
const SkSVGFePointLight* light) const {
return SkImageFilters::PointLitDiffuse(
this->resolveXYZ(ctx, fctx, light->getX(), light->getY(), light->getZ()),
this->resolveLightingColor(ctx),
this->getSurfaceScale(),
this->getDiffuseConstant(),
fctx.resolveInput(ctx, this->getIn(), this->resolveColorspace(ctx, fctx)),
this->resolveFilterSubregion(ctx, fctx));
}
sk_sp<SkImageFilter> SkSVGFeDiffuseLighting::makeSpotLight(const SkSVGRenderContext& ctx,
const SkSVGFilterContext& fctx,
const SkSVGFeSpotLight* light) const {
const auto& limitingConeAngle = light->getLimitingConeAngle();
const float cutoffAngle = limitingConeAngle.isValid() ? *limitingConeAngle : 180.f;
return SkImageFilters::SpotLitDiffuse(
this->resolveXYZ(ctx, fctx, light->getX(), light->getY(), light->getZ()),
this->resolveXYZ(
ctx, fctx, light->getPointsAtX(), light->getPointsAtY(), light->getPointsAtZ()),
light->getSpecularExponent(),
cutoffAngle,
this->resolveLightingColor(ctx),
this->getSurfaceScale(),
this->getDiffuseConstant(),
fctx.resolveInput(ctx, this->getIn(), this->resolveColorspace(ctx, fctx)),
this->resolveFilterSubregion(ctx, fctx));
}