blob: 98b5133859a8654dd82a030923de4196ec2f7660 [file] [log] [blame]
/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/graphite/Image_YUVA_Graphite.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkImage.h"
#include "include/core/SkYUVAInfo.h"
#include "include/core/SkYUVAPixmaps.h"
#include "include/gpu/GpuTypes.h"
#include "include/gpu/graphite/Image.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/gpu/graphite/YUVABackendTextures.h"
#include "src/gpu/RefCntedCallback.h"
#include "src/gpu/graphite/Caps.h"
#include "src/gpu/graphite/Log.h"
#include "src/gpu/graphite/RecorderPriv.h"
#include "src/gpu/graphite/ResourceProvider.h"
#include "src/gpu/graphite/Texture.h"
#include "src/gpu/graphite/TextureProxy.h"
#include "src/gpu/graphite/TextureProxyView.h"
#include "src/gpu/graphite/TextureUtils.h"
namespace {
constexpr auto kAssumedColorType = kRGBA_8888_SkColorType;
}
namespace skgpu::graphite {
Image_YUVA::Image_YUVA(uint32_t uniqueID,
YUVATextureProxies proxies,
sk_sp<SkColorSpace> imageColorSpace)
: Image_Base(SkImageInfo::Make(proxies.yuvaInfo().dimensions(),
kAssumedColorType,
// If an alpha channel is present we always use kPremul. This
// is because, although the planar data is always un-premul,
// the final interleaved RGBA sample produced in the shader
// is premul (and similar if flattened).
proxies.yuvaInfo().hasAlpha() ? kPremul_SkAlphaType
: kOpaque_SkAlphaType,
std::move(imageColorSpace)),
uniqueID)
, fYUVAProxies(std::move(proxies)) {
// The caller should have checked this, just verifying.
SkASSERT(fYUVAProxies.isValid());
}
} // namespace skgpu::graphite
using namespace skgpu::graphite;
using SkImages::GraphitePromiseImageYUVAFulfillProc;
using SkImages::GraphitePromiseTextureContext;
using SkImages::GraphitePromiseTextureReleaseProc;
sk_sp<TextureProxy> Image_YUVA::MakePromiseImageLazyProxy(
SkISize dimensions,
TextureInfo textureInfo,
Volatile isVolatile,
GraphitePromiseImageYUVAFulfillProc fulfillProc,
sk_sp<skgpu::RefCntedCallback> releaseHelper,
GraphitePromiseTextureContext textureContext,
GraphitePromiseTextureReleaseProc textureReleaseProc) {
SkASSERT(!dimensions.isEmpty());
SkASSERT(releaseHelper);
if (!fulfillProc) {
return nullptr;
}
/**
* This class is the lazy instantiation callback for promise images. It manages calling the
* client's Fulfill, ImageRelease, and TextureRelease procs.
*/
class PromiseLazyInstantiateCallback {
public:
PromiseLazyInstantiateCallback(GraphitePromiseImageYUVAFulfillProc fulfillProc,
sk_sp<skgpu::RefCntedCallback> releaseHelper,
GraphitePromiseTextureContext textureContext,
GraphitePromiseTextureReleaseProc textureReleaseProc)
: fFulfillProc(fulfillProc)
, fReleaseHelper(std::move(releaseHelper))
, fTextureContext(textureContext)
, fTextureReleaseProc(textureReleaseProc) {
}
PromiseLazyInstantiateCallback(PromiseLazyInstantiateCallback&&) = default;
PromiseLazyInstantiateCallback(const PromiseLazyInstantiateCallback&) {
// Because we get wrapped in std::function we must be copyable. But we should never
// be copied.
SkASSERT(false);
}
PromiseLazyInstantiateCallback& operator=(PromiseLazyInstantiateCallback&&) = default;
PromiseLazyInstantiateCallback& operator=(const PromiseLazyInstantiateCallback&) {
SkASSERT(false);
return *this;
}
sk_sp<Texture> operator()(ResourceProvider* resourceProvider) {
auto [ backendTexture, textureReleaseCtx ] = fFulfillProc(fTextureContext);
if (!backendTexture.isValid()) {
SKGPU_LOG_W("FulFill Proc failed");
return nullptr;
}
sk_sp<RefCntedCallback> textureReleaseCB = RefCntedCallback::Make(fTextureReleaseProc,
textureReleaseCtx);
sk_sp<Texture> texture = resourceProvider->createWrappedTexture(backendTexture);
if (!texture) {
SKGPU_LOG_W("Texture creation failed");
return nullptr;
}
texture->setReleaseCallback(std::move(textureReleaseCB));
return texture;
}
private:
GraphitePromiseImageYUVAFulfillProc fFulfillProc;
sk_sp<skgpu::RefCntedCallback> fReleaseHelper;
GraphitePromiseTextureContext fTextureContext;
GraphitePromiseTextureReleaseProc fTextureReleaseProc;
} callback(fulfillProc, std::move(releaseHelper), textureContext, textureReleaseProc);
return TextureProxy::MakeLazy(dimensions,
textureInfo,
skgpu::Budgeted::kNo, // This is destined for a user's SkImage
isVolatile,
std::move(callback));
}