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/*
* Copyright 2023 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_Image_DEFINED
#define skgpu_graphite_Image_DEFINED
#include "include/core/SkImage.h"
#include "include/core/SkRefCnt.h"
class SkYUVAPixmaps;
struct SkIRect;
namespace skgpu::graphite {
class BackendTexture;
class Recorder;
class TextureInfo;
class YUVABackendTextureInfo;
class YUVABackendTextures;
enum class Volatile : bool;
}
namespace SkImages {
using TextureReleaseProc = void (*)(ReleaseContext);
// Passed to both non-YUVA fulfill and imageRelease
using GraphitePromiseImageContext = void*;
// Passed to YUVA fulfill
using GraphitePromiseTextureContext = void*;
// Returned from fulfill and passed into textureRelease
using GraphitePromiseTextureReleaseContext = void*;
using GraphitePromiseImageFulfillProc =
std::tuple<skgpu::graphite::BackendTexture, GraphitePromiseTextureReleaseContext> (*)(
GraphitePromiseImageContext);
using GraphitePromiseImageYUVAFulfillProc =
std::tuple<skgpu::graphite::BackendTexture, GraphitePromiseTextureReleaseContext> (*)(
GraphitePromiseTextureContext);
using GraphitePromiseImageReleaseProc = void (*)(GraphitePromiseImageContext);
using GraphitePromiseTextureReleaseProc = void (*)(GraphitePromiseTextureReleaseContext);
/** Creates an SkImage from a GPU texture associated with the recorder.
SkImage is returned if the format of backendTexture is recognized and supported.
Recognized formats vary by GPU back-end.
@param recorder The recorder
@param backendTexture texture residing on GPU
@param colorSpace This describes the color space of this image's contents, as
seen after sampling. In general, if the format of the backend
texture is SRGB, some linear colorSpace should be supplied
(e.g., SkColorSpace::MakeSRGBLinear()). If the format of the
backend texture is linear, then the colorSpace should include
a description of the transfer function as
well (e.g., SkColorSpace::MakeSRGB()).
@return created SkImage, or nullptr
*/
SK_API sk_sp<SkImage> AdoptTextureFrom(skgpu::graphite::Recorder*,
const skgpu::graphite::BackendTexture&,
SkColorType colorType,
SkAlphaType alphaType,
sk_sp<SkColorSpace> colorSpace,
TextureReleaseProc = nullptr,
ReleaseContext = nullptr);
/** Create a new SkImage that is very similar to an SkImage created by
AdoptTextureFrom. The difference is that the caller need not have created the
backend texture nor populated it with data when creating the image. Instead of passing a
BackendTexture to the factory the client supplies a description of the texture consisting
of dimensions, TextureInfo, SkColorInfo and Volatility.
In general, 'fulfill' must return a BackendTexture that matches the properties
provided at SkImage creation time. The BackendTexture must refer to a valid existing
texture in the backend API context/device, and already be populated with data.
The texture cannot be deleted until 'textureRelease' is called. 'textureRelease' will
be called with the textureReleaseContext returned by 'fulfill'.
Wrt when and how often the fulfill, imageRelease, and textureRelease callbacks will
be called:
For non-volatile promise images, 'fulfill' will be called at Context::insertRecording
time. Regardless of whether 'fulfill' succeeded or failed, 'imageRelease' will always be
called only once - when Skia will no longer try calling 'fulfill' to get a backend
texture. If 'fulfill' failed (i.e., it didn't return a valid backend texture) then
'textureRelease' will never be called. If 'fulfill' was successful then
'textureRelease' will be called only once when the GPU is done with the contents of the
promise image. This will usually occur during a Context::submit call but it could occur
earlier due to error conditions. 'fulfill' can be called multiple times if the promise
image is used in multiple recordings. If 'fulfill' fails, the insertRecording itself will
fail. Subsequent insertRecording calls (with Recordings that use the promise image) will
keep calling 'fulfill' until it succeeds.
For volatile promise images, 'fulfill' will be called each time the Recording is inserted
into a Context. Regardless of whether 'fulfill' succeeded or failed, 'imageRelease'
will always be called only once just like the non-volatile case. If 'fulfill' fails at
insertRecording-time, 'textureRelease' will never be called. If 'fulfill' was successful
then a 'textureRelease' matching that 'fulfill' will be called when the GPU is done with
the contents of the promise image. This will usually occur during a Context::submit call
but it could occur earlier due to error conditions.
@param recorder the recorder that will capture the commands creating the image
@param dimensions width & height of promised gpu texture
@param textureInfo structural information for the promised gpu texture
@param colorInfo color type, alpha type and colorSpace information for the image
@param isVolatile volatility of the promise image
@param fulfill function called to get the actual backend texture,
and the instance for the GraphitePromiseTextureReleaseProc
@param imageRelease function called when any image-centric data can be deleted
@param textureRelease function called when the backend texture can be deleted
@param imageContext state passed to fulfill and imageRelease
@return created SkImage, or nullptr
*/
SK_API sk_sp<SkImage> PromiseTextureFrom(skgpu::graphite::Recorder*,
SkISize dimensions,
const skgpu::graphite::TextureInfo&,
const SkColorInfo&,
skgpu::graphite::Volatile,
GraphitePromiseImageFulfillProc,
GraphitePromiseImageReleaseProc,
GraphitePromiseTextureReleaseProc,
GraphitePromiseImageContext);
/** This is similar to 'PromiseTextureFrom' but it creates a GPU-backed SkImage from YUV[A] data.
The source data may be planar (i.e. spread across multiple textures). In
the extreme Y, U, V, and A are all in different planes and thus the image is specified by
four textures. 'backendTextureInfo' describes the planar arrangement, texture formats,
and conversion to RGB. Separate 'fulfill' and 'textureRelease' calls are made for each texture.
Each texture has its own GraphitePromiseTextureContext. The GraphitePromiseImageReleaseProc
will be made even on failure. 'textureContexts' has one entry for each of the up to four
textures, as indicated by 'backendTextureInfo'. Currently the mipmapped property of
'backendTextureInfo' is ignored. However, in the near future it will be required that if it is
kYes then the fulfillProc must return a mip mapped texture for each plane in order to
successfully draw the image.
@param recorder the recorder that will capture the commands creating the image
@param backendTextureInfo info about the promised yuva gpu texture(s)
@param imageColorSpace range of colors; may be nullptr
@param isVolatile volatility of the promise image
@param fulfill function called to get the actual backend texture for
a given GraphitePromiseTextureContext, and the instance
for the GraphitePromiseTextureReleaseProc
@param imageRelease function called when any image-centric data can be deleted
@param textureRelease function called when the backend texture can be deleted
@param imageContext state passed to imageRelease
@param textureContexts states passed to fulfill and textureRelease
@return created SkImage, or nullptr
*/
SK_API sk_sp<SkImage> PromiseTextureFromYUVA(skgpu::graphite::Recorder*,
const skgpu::graphite::YUVABackendTextureInfo&,
sk_sp<SkColorSpace> imageColorSpace,
skgpu::graphite::Volatile,
GraphitePromiseImageYUVAFulfillProc,
GraphitePromiseImageReleaseProc,
GraphitePromiseTextureReleaseProc,
GraphitePromiseImageContext imageContext,
GraphitePromiseTextureContext textureContexts[]);
/** Returns an SkImage backed by a Graphite texture, using the provided Recorder for creation
and uploads if necessary. The returned SkImage respects the required image properties'
mipmap setting for non-Graphite SkImages; i.e., if mipmapping is required, the backing
Graphite texture will have allocated mip map levels.
It is assumed that MIP maps are always supported by the GPU.
Returns original SkImage if the image is already Graphite-backed and the required mipmapping
is compatible with the backing Graphite texture. If the required mipmapping is not
compatible, nullptr will be returned.
Returns nullptr if no Recorder is provided, or if SkImage was created with another
Recorder and work on that Recorder has not been submitted.
@param Recorder the Recorder to use for storing commands
@param RequiredProperties properties the returned SkImage must possess (e.g. mipmaps)
@return created SkImage, or nullptr
*/
SK_API sk_sp<SkImage> TextureFromImage(skgpu::graphite::Recorder*,
const SkImage*,
SkImage::RequiredProperties = {});
inline sk_sp<SkImage> TextureFromImage(skgpu::graphite::Recorder* r,
sk_sp<const SkImage> img,
SkImage::RequiredProperties props = {}) {
return TextureFromImage(r, img.get(), props);
}
/** Creates SkImage from SkYUVAPixmaps.
The image will remain planar with each plane converted to a texture using the passed
Recorder.
SkYUVAPixmaps has a SkYUVAInfo which specifies the transformation from YUV to RGB.
The SkColorSpace of the resulting RGB values is specified by imgColorSpace. This will
be the SkColorSpace reported by the image and when drawn the RGB values will be converted
from this space into the destination space (if the destination is tagged).
This is only supported using the GPU backend and will fail if recorder is nullptr.
SkYUVAPixmaps does not need to remain valid after this returns.
@param Recorder The Recorder to use for storing commands
@param pixmaps The planes as pixmaps with supported SkYUVAInfo that
specifies conversion to RGB.
@param RequiredProperties Properties the returned SkImage must possess (e.g. mipmaps)
@param limitToMaxTextureSize Downscale image to GPU maximum texture size, if necessary
@param imgColorSpace Range of colors of the resulting image; may be nullptr
@return Created SkImage, or nullptr
*/
SK_API sk_sp<SkImage> TextureFromYUVAPixmaps(skgpu::graphite::Recorder*,
const SkYUVAPixmaps& pixmaps,
SkImage::RequiredProperties = {},
bool limitToMaxTextureSize = false,
sk_sp<SkColorSpace> imgColorSpace = nullptr);
/** Creates an SkImage from YUV[A] planar textures associated with the recorder.
@param recorder The recorder.
@param yuvaBackendTextures A set of textures containing YUVA data and a description of the
data and transformation to RGBA.
@param imageColorSpace range of colors of the resulting image after conversion to RGB;
may be nullptr
@param TextureReleaseProc called when the backend textures can be released
@param ReleaseContext state passed to TextureReleaseProc
@return created SkImage, or nullptr
*/
SK_API sk_sp<SkImage> TextureFromYUVATextures(
skgpu::graphite::Recorder* recorder,
const skgpu::graphite::YUVABackendTextures& yuvaBackendTextures,
sk_sp<SkColorSpace> imageColorSpace,
TextureReleaseProc = nullptr,
ReleaseContext = nullptr);
/** Returns subset of this image as a texture-backed image.
Returns nullptr if any of the following are true:
- Subset is empty
- Subset is not contained inside the image's bounds
- Pixels in the source image could not be read or copied
- The source image is texture-backed and context does not match the source image's context.
@param recorder the non-null recorder in which to create the new image.
@param img Source image
@param subset bounds of returned SkImage
@param props properties the returned SkImage must possess (e.g. mipmaps)
@return the subsetted image, uploaded as a texture, or nullptr
*/
SK_API sk_sp<SkImage> SubsetTextureFrom(skgpu::graphite::Recorder* recorder,
const SkImage* img,
const SkIRect& subset,
SkImage::RequiredProperties props = {});
} // namespace SkImages
#endif // skgpu_graphite_Image_DEFINED