| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/private/base/SkFeatures.h" // IWYU pragma: keep |
| |
| #if !defined(SK_ATTRIBUTE) |
| # if defined(__clang__) || defined(__GNUC__) |
| # define SK_ATTRIBUTE(attr) __attribute__((attr)) |
| # else |
| # define SK_ATTRIBUTE(attr) |
| # endif |
| #endif |
| |
| #if !defined(SK_UNUSED) |
| # if !defined(__clang__) && defined(_MSC_VER) |
| # define SK_UNUSED __pragma(warning(suppress:4189)) |
| # else |
| # define SK_UNUSED SK_ATTRIBUTE(unused) |
| # endif |
| #endif |
| |
| #if !defined(SK_WARN_UNUSED_RESULT) |
| #define SK_WARN_UNUSED_RESULT SK_ATTRIBUTE(warn_unused_result) |
| #endif |
| |
| /** |
| * If your judgment is better than the compiler's (i.e. you've profiled it), |
| * you can use SK_ALWAYS_INLINE to force inlining. E.g. |
| * inline void someMethod() { ... } // may not be inlined |
| * SK_ALWAYS_INLINE void someMethod() { ... } // should always be inlined |
| */ |
| #if !defined(SK_ALWAYS_INLINE) |
| # if defined(SK_BUILD_FOR_WIN) |
| # define SK_ALWAYS_INLINE __forceinline |
| # else |
| # define SK_ALWAYS_INLINE SK_ATTRIBUTE(always_inline) inline |
| # endif |
| #endif |
| |
| /** |
| * If your judgment is better than the compiler's (i.e. you've profiled it), |
| * you can use SK_NEVER_INLINE to prevent inlining. |
| */ |
| #if !defined(SK_NEVER_INLINE) |
| # if defined(SK_BUILD_FOR_WIN) |
| # define SK_NEVER_INLINE __declspec(noinline) |
| # else |
| # define SK_NEVER_INLINE SK_ATTRIBUTE(noinline) |
| # endif |
| #endif |