|  | /* | 
|  | * Copyright 2014 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * This is a straightforward test of floating point textures, which are | 
|  | * supported on some platforms.  As of right now, this test only supports | 
|  | * 32 bit floating point textures, and indeed floating point test values | 
|  | * have been selected to require 32 bits of precision and full IEEE conformance | 
|  | */ | 
|  | #if SK_SUPPORT_GPU | 
|  | #include <float.h> | 
|  | #include "Test.h" | 
|  | #include "GrContext.h" | 
|  | #include "GrTexture.h" | 
|  | #include "GrContextFactory.h" | 
|  | #include "SkGpuDevice.h" | 
|  |  | 
|  | static const int DEV_W = 100, DEV_H = 100; | 
|  | static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * sizeof(float); | 
|  | static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216;  // 2 ^ 24 | 
|  |  | 
|  | static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H); | 
|  |  | 
|  | DEF_GPUTEST(FloatingPointTextureTest, reporter, factory) { | 
|  | float controlPixelData[FP_CONTROL_ARRAY_SIZE]; | 
|  | float readBuffer[FP_CONTROL_ARRAY_SIZE]; | 
|  | for (int i = 0; i < FP_CONTROL_ARRAY_SIZE; i += 4) { | 
|  | controlPixelData[i] = FLT_MIN; | 
|  | controlPixelData[i + 1] = FLT_MAX; | 
|  | controlPixelData[i + 2] = FLT_EPSILON; | 
|  | controlPixelData[i + 3] = kMaxIntegerRepresentableInSPFloatingPoint; | 
|  | } | 
|  |  | 
|  | for (int origin = 0; origin < 2; ++origin) { | 
|  | int glCtxTypeCnt = 1; | 
|  | glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt; | 
|  | for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) { | 
|  | GrTextureDesc desc; | 
|  | desc.fFlags = kRenderTarget_GrTextureFlagBit; | 
|  | desc.fWidth = DEV_W; | 
|  | desc.fHeight = DEV_H; | 
|  | desc.fConfig = kRGBA_float_GrPixelConfig; | 
|  | desc.fOrigin = 0 == origin ? | 
|  | kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin; | 
|  |  | 
|  | GrContext* context = NULL; | 
|  | GrContextFactory::GLContextType type = | 
|  | static_cast<GrContextFactory::GLContextType>(glCtxType); | 
|  | if (!GrContextFactory::IsRenderingGLContext(type)) { | 
|  | continue; | 
|  | } | 
|  | context = factory->get(type); | 
|  | if (NULL == context){ | 
|  | continue; | 
|  | } | 
|  |  | 
|  | SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc, | 
|  | NULL, | 
|  | 0)); | 
|  |  | 
|  | // Floating point textures are NOT supported everywhere | 
|  | if (NULL == fpTexture) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // write square | 
|  | context->writeTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, | 
|  | controlPixelData, 0); | 
|  | context->readTexturePixels(fpTexture, 0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0); | 
|  | for (int j = 0; j < FP_CONTROL_ARRAY_SIZE; ++j) { | 
|  | REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | #endif |