| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| // Need to include something before #if SK_SUPPORT_GPU so that the Android |
| // framework build, which gets its defines from SkTypes rather than a makefile, |
| // has the definition before checking it. |
| #include "SkCanvas.h" |
| #include "SkCanvasPriv.h" |
| #include "SkMultiPictureDraw.h" |
| #include "SkPicture.h" |
| #include "SkTaskGroup.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "GrContext.h" |
| #include "GrLayerHoister.h" |
| #include "GrRecordReplaceDraw.h" |
| #include "GrRenderTarget.h" |
| #endif |
| |
| void SkMultiPictureDraw::DrawData::draw() { |
| fCanvas->drawPicture(fPicture, &fMatrix, fPaint); |
| } |
| |
| void SkMultiPictureDraw::DrawData::init(SkCanvas* canvas, const SkPicture* picture, |
| const SkMatrix* matrix, const SkPaint* paint) { |
| fPicture = SkRef(picture); |
| fCanvas = SkRef(canvas); |
| if (matrix) { |
| fMatrix = *matrix; |
| } else { |
| fMatrix.setIdentity(); |
| } |
| if (paint) { |
| fPaint = SkNEW_ARGS(SkPaint, (*paint)); |
| } else { |
| fPaint = NULL; |
| } |
| } |
| |
| void SkMultiPictureDraw::DrawData::Reset(SkTDArray<DrawData>& data) { |
| for (int i = 0; i < data.count(); ++i) { |
| data[i].fPicture->unref(); |
| data[i].fCanvas->unref(); |
| SkDELETE(data[i].fPaint); |
| } |
| data.rewind(); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////////////// |
| |
| SkMultiPictureDraw::SkMultiPictureDraw(int reserve) { |
| if (reserve > 0) { |
| fGPUDrawData.setReserve(reserve); |
| fThreadSafeDrawData.setReserve(reserve); |
| } |
| } |
| |
| void SkMultiPictureDraw::reset() { |
| DrawData::Reset(fGPUDrawData); |
| DrawData::Reset(fThreadSafeDrawData); |
| } |
| |
| void SkMultiPictureDraw::add(SkCanvas* canvas, |
| const SkPicture* picture, |
| const SkMatrix* matrix, |
| const SkPaint* paint) { |
| if (NULL == canvas || NULL == picture) { |
| SkDEBUGFAIL("parameters to SkMultiPictureDraw::add should be non-NULL"); |
| return; |
| } |
| |
| SkTDArray<DrawData>& array = canvas->getGrContext() ? fGPUDrawData : fThreadSafeDrawData; |
| array.append()->init(canvas, picture, matrix, paint); |
| } |
| |
| class AutoMPDReset : SkNoncopyable { |
| SkMultiPictureDraw* fMPD; |
| public: |
| AutoMPDReset(SkMultiPictureDraw* mpd) : fMPD(mpd) {} |
| ~AutoMPDReset() { fMPD->reset(); } |
| }; |
| |
| //#define FORCE_SINGLE_THREAD_DRAWING_FOR_TESTING |
| |
| void SkMultiPictureDraw::draw(bool flush) { |
| AutoMPDReset mpdreset(this); |
| |
| #ifdef FORCE_SINGLE_THREAD_DRAWING_FOR_TESTING |
| for (int i = 0; i < fThreadSafeDrawData.count(); ++i) { |
| DrawData* dd = &fThreadSafeDrawData.begin()[i]; |
| dd->fCanvas->drawPicture(dd->fPicture, &dd->fMatrix, dd->fPaint); |
| } |
| #else |
| // we place the taskgroup after the MPDReset, to ensure that we don't delete the DrawData |
| // objects until after we're finished the tasks (which have pointers to the data). |
| SkTaskGroup group; |
| group.batch(DrawData::Draw, fThreadSafeDrawData.begin(), fThreadSafeDrawData.count()); |
| #endif |
| // we deliberately don't call wait() here, since the destructor will do that, this allows us |
| // to continue processing gpu-data without having to wait on the cpu tasks. |
| |
| const int count = fGPUDrawData.count(); |
| if (0 == count) { |
| return; |
| } |
| |
| #if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU |
| GrContext* context = fGPUDrawData[0].fCanvas->getGrContext(); |
| SkASSERT(context); |
| |
| // Start by collecting all the layers that are going to be atlased and render |
| // them (if necessary). Hoisting the free floating layers is deferred until |
| // drawing the canvas that requires them. |
| SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled; |
| |
| for (int i = 0; i < count; ++i) { |
| const DrawData& data = fGPUDrawData[i]; |
| // we only expect 1 context for all the canvases |
| SkASSERT(data.fCanvas->getGrContext() == context); |
| |
| if (!data.fPaint) { |
| SkRect clipBounds; |
| if (!data.fCanvas->getClipBounds(&clipBounds)) { |
| continue; |
| } |
| |
| SkMatrix initialMatrix = data.fCanvas->getTotalMatrix(); |
| initialMatrix.preConcat(data.fMatrix); |
| |
| GrRenderTarget* rt = data.fCanvas->internal_private_accessTopLayerRenderTarget(); |
| SkASSERT(rt); |
| |
| // TODO: sorting the cacheable layers from smallest to largest |
| // would improve the packing and reduce the number of swaps |
| // TODO: another optimization would be to make a first pass to |
| // lock any required layer that is already in the atlas |
| GrLayerHoister::FindLayersToAtlas(context, data.fPicture, initialMatrix, |
| clipBounds, |
| &atlasedNeedRendering, &atlasedRecycled, |
| rt->numSamples()); |
| } |
| } |
| |
| GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering); |
| |
| SkTDArray<GrHoistedLayer> needRendering, recycled; |
| #endif |
| |
| for (int i = 0; i < count; ++i) { |
| const DrawData& data = fGPUDrawData[i]; |
| SkCanvas* canvas = data.fCanvas; |
| const SkPicture* picture = data.fPicture; |
| |
| #if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU |
| if (!data.fPaint) { |
| |
| SkRect clipBounds; |
| if (!canvas->getClipBounds(&clipBounds)) { |
| continue; |
| } |
| |
| SkAutoCanvasMatrixPaint acmp(canvas, &data.fMatrix, data.fPaint, picture->cullRect()); |
| |
| const SkMatrix initialMatrix = canvas->getTotalMatrix(); |
| |
| GrRenderTarget* rt = data.fCanvas->internal_private_accessTopLayerRenderTarget(); |
| SkASSERT(rt); |
| |
| // Find the layers required by this canvas. It will return atlased |
| // layers in the 'recycled' list since they have already been drawn. |
| GrLayerHoister::FindLayersToHoist(context, picture, initialMatrix, |
| clipBounds, &needRendering, &recycled, |
| rt->numSamples()); |
| |
| GrLayerHoister::DrawLayers(context, needRendering); |
| |
| // Render the entire picture using new layers |
| GrRecordReplaceDraw(picture, canvas, context->getLayerCache(), |
| initialMatrix, NULL); |
| |
| GrLayerHoister::UnlockLayers(context, needRendering); |
| GrLayerHoister::UnlockLayers(context, recycled); |
| |
| needRendering.rewind(); |
| recycled.rewind(); |
| } else |
| #endif |
| { |
| canvas->drawPicture(picture, &data.fMatrix, data.fPaint); |
| } |
| if (flush) { |
| canvas->flush(); |
| } |
| } |
| |
| #if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU |
| GrLayerHoister::UnlockLayers(context, atlasedNeedRendering); |
| GrLayerHoister::UnlockLayers(context, atlasedRecycled); |
| #if !GR_CACHE_HOISTED_LAYERS |
| GrLayerHoister::PurgeCache(context); |
| #endif |
| #endif |
| } |
| |