blob: fbdc3e9f2fc05ef7ec2c2448a534cceb52ad65eb [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkAlphaType.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorType.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSurface.h"
#include "include/core/SkTypes.h"
#include "include/gpu/GpuTypes.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/GrTypes.h"
#include "tests/CtsEnforcement.h"
#include "tests/Test.h"
#include "tools/gpu/FenceSync.h"
struct GrContextOptions;
using namespace sk_gpu_test;
namespace {
struct SubmittedInfo {
int* fCount;
bool* fSuccess;
};
} // namespace
static void testing_submitted_proc(void* ctx, bool success) {
SubmittedInfo* info = (SubmittedInfo*)ctx;
*info->fCount += 1;
*info->fSuccess = success;
}
DEF_GANESH_TEST_FOR_RENDERING_CONTEXTS(FlushSubmittedProcTest,
reporter,
ctxInfo,
CtsEnforcement::kApiLevel_T) {
auto ctx = ctxInfo.directContext();
SkImageInfo info = SkImageInfo::Make(8, 8, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, skgpu::Budgeted::kNo, info);
SkCanvas* canvas = surface->getCanvas();
canvas->clear(SK_ColorGREEN);
int submittedCount = 0;
bool submittedSuccess = false;
SubmittedInfo submittedInfo = { &submittedCount, &submittedSuccess };
GrFlushInfo flushInfo;
flushInfo.fSubmittedProc = testing_submitted_proc;
flushInfo.fSubmittedContext = &submittedInfo;
ctx->flush(flushInfo);
REPORTER_ASSERT(reporter, submittedCount == 0);
ctx->submit();
REPORTER_ASSERT(reporter, submittedCount == 1);
REPORTER_ASSERT(reporter, submittedSuccess);
// There should be no work so if we flush again the submittedProc should be called immediately
surface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo);
REPORTER_ASSERT(reporter, submittedCount == 2);
REPORTER_ASSERT(reporter, submittedSuccess);
// However, flushing the context we don't do any checks of work so we still require submit to be
// called in order for the callback to trigger.
ctx->flush(flushInfo);
REPORTER_ASSERT(reporter, submittedCount == 2);
ctx->submit();
REPORTER_ASSERT(reporter, submittedCount == 3);
REPORTER_ASSERT(reporter, submittedSuccess);
// Testing that doing multiple flushes before a submit triggers both submittedProcs to be called
canvas->clear(SK_ColorBLUE);
surface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo);
REPORTER_ASSERT(reporter, submittedCount == 3);
canvas->clear(SK_ColorRED);
surface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo);
REPORTER_ASSERT(reporter, submittedCount == 3);
ctx->submit();
REPORTER_ASSERT(reporter, submittedCount == 5);
REPORTER_ASSERT(reporter, submittedSuccess);
// Test an abandoned context to get a failed submit immediately when flush is called
canvas->clear(SK_ColorCYAN);
ctx->abandonContext();
surface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo);
REPORTER_ASSERT(reporter, submittedCount == 6);
REPORTER_ASSERT(reporter, !submittedSuccess);
ctx->flush(flushInfo);
REPORTER_ASSERT(reporter, submittedCount == 7);
REPORTER_ASSERT(reporter, !submittedSuccess);
}