blob: 29b451be8560d97a855c42af4ed70664f747367c [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
half4 half4_from_half2x2(half2x2 x) {
return half4(x[0].xy, x[1].xy);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
half2x2 x = half2x2(half2(0.0h, 1.0h), half2(2.0h, 3.0h));
float2 y = float2(half4_from_half2x2(x).xy);
_out.sk_FragColor = half4(float4(y, 0.0, 1.0));
return _out;
}