blob: 1eecbcd36d032a29fc5a9ea75a04a0a9701d24a4 [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_colorGreen : packoffset(c0);
float4 _10_colorRed : packoffset(c1);
row_major float2x2 _10_testMatrix2x2 : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _25)
{
bool ok = true;
bool _51 = false;
if (true)
{
float4 _42 = float4(_10_testMatrix2x2[0].x, _10_testMatrix2x2[0].y, _10_testMatrix2x2[1].x, _10_testMatrix2x2[1].y);
_51 = all(bool4(_42.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _42.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _42.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _42.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
}
else
{
_51 = false;
}
ok = _51;
bool _63 = false;
if (_51)
{
float4 _60 = float4(_10_testMatrix2x2[0].x, _10_testMatrix2x2[0].y, _10_testMatrix2x2[1].x, _10_testMatrix2x2[1].y);
_63 = all(bool4(_60.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _60.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _60.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _60.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w));
}
else
{
_63 = false;
}
ok = _63;
bool _85 = false;
if (_63)
{
int4 _78 = int4(int(_10_testMatrix2x2[0].x), int(_10_testMatrix2x2[0].y), int(_10_testMatrix2x2[1].x), int(_10_testMatrix2x2[1].y));
_85 = all(bool4(_78.x == int4(1, 2, 3, 4).x, _78.y == int4(1, 2, 3, 4).y, _78.z == int4(1, 2, 3, 4).z, _78.w == int4(1, 2, 3, 4).w));
}
else
{
_85 = false;
}
ok = _85;
bool _103 = false;
if (_85)
{
bool4 _99 = bool4(_10_testMatrix2x2[0].x != 0.0f, _10_testMatrix2x2[0].y != 0.0f, _10_testMatrix2x2[1].x != 0.0f, _10_testMatrix2x2[1].y != 0.0f);
_103 = all(bool4(_99.x == bool4(true, true, true, true).x, _99.y == bool4(true, true, true, true).y, _99.z == bool4(true, true, true, true).z, _99.w == bool4(true, true, true, true).w));
}
else
{
_103 = false;
}
ok = _103;
float4 _104 = 0.0f.xxxx;
if (_103)
{
_104 = _10_colorGreen;
}
else
{
_104 = _10_colorRed;
}
return _104;
}
void frag_main()
{
float2 _21 = 0.0f.xx;
sk_FragColor = main(_21);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}