blob: d612793b943e0128e49c4b3bd88cf8588d4d02e9 [file] [log] [blame]
1. store_src_rg coords = src.rg
2. init_lane_masks CondMask = LoopMask = RetMask = true
3. copy_constant _0_ok = 0xFFFFFFFF
4. zero_slot_unmasked $0 = 0
5. copy_constant $1 = 0x40000000 (2.0)
6. shuffle $0..5 = ($0..5)[1 0 0 0 1 0]
7. copy_4_slots_unmasked _1_m23(0..3) = $0..3
8. copy_2_slots_unmasked _1_m23(4..5) = $4..5
9. copy_4_slots_unmasked $0..3 = _0_ok(0..3)
10. copy_3_slots_unmasked $4..6 = _1_m23(3..5)
11. copy_constant $7 = 0x40000000 (2.0)
12. zero_3_slots_unmasked $8..10 = 0
13. copy_constant $11 = 0x40000000 (2.0)
14. zero_slot_unmasked $12 = 0
15. cmpeq_n_floats $1..6 = equal($1..6, $7..12)
16. bitwise_and_3_ints $1..3 &= $4..6
17. bitwise_and_int $2 &= $3
18. bitwise_and_int $1 &= $2
19. bitwise_and_int $0 &= $1
20. copy_slot_unmasked _0_ok = $0
21. zero_slot_unmasked $0 = 0
22. copy_constant $1 = 0x40400000 (3.0)
23. shuffle $0..7 = ($0..7)[1 0 0 0 0 1 0 0]
24. copy_4_slots_unmasked _2_m24(0..3) = $0..3
25. copy_4_slots_unmasked _2_m24(4..7) = $4..7
26. copy_slot_unmasked $0 = _0_ok
27. copy_4_slots_unmasked $1..4 = _2_m24(0..3)
28. copy_4_slots_unmasked $5..8 = _2_m24(4..7)
29. copy_constant $9 = 0x40400000 (3.0)
30. zero_4_slots_unmasked $10..13 = 0
31. copy_constant $14 = 0x40400000 (3.0)
32. zero_2_slots_unmasked $15..16 = 0
33. cmpeq_n_floats $1..8 = equal($1..8, $9..16)
34. bitwise_and_4_ints $1..4 &= $5..8
35. bitwise_and_2_ints $1..2 &= $3..4
36. bitwise_and_int $1 &= $2
37. bitwise_and_int $0 &= $1
38. copy_slot_unmasked _0_ok = $0
39. zero_slot_unmasked $0 = 0
40. copy_constant $1 = 0x40800000 (4.0)
41. shuffle $0..5 = ($0..5)[1 0 0 1 0 0]
42. copy_4_slots_unmasked _3_m32(0..3) = $0..3
43. copy_2_slots_unmasked _3_m32(4..5) = $4..5
44. copy_slot_unmasked $0 = _0_ok
45. copy_4_slots_unmasked $1..4 = _3_m32(0..3)
46. copy_2_slots_unmasked $5..6 = _3_m32(4..5)
47. copy_constant $7 = 0x40800000 (4.0)
48. zero_2_slots_unmasked $8..9 = 0
49. copy_constant $10 = 0x40800000 (4.0)
50. zero_2_slots_unmasked $11..12 = 0
51. cmpeq_n_floats $1..6 = equal($1..6, $7..12)
52. bitwise_and_3_ints $1..3 &= $4..6
53. bitwise_and_int $2 &= $3
54. bitwise_and_int $1 &= $2
55. bitwise_and_int $0 &= $1
56. copy_slot_unmasked _0_ok = $0
57. copy_4_slots_unmasked $43..46 = _3_m32(0..3)
58. copy_2_slots_unmasked $47..48 = _3_m32(4..5)
59. shuffle $44..48 = ($44..48)[1 3 0 2 4]
60. copy_4_slots_unmasked $49..52 = _1_m23(0..3)
61. copy_2_slots_unmasked $53..54 = _1_m23(4..5)
62. copy_3_slots_unmasked $0..2 = $43..45
63. copy_3_slots_unmasked $3..5 = $49..51
64. mul_3_floats $0..2 *= $3..5
65. add_float $1 += $2
66. add_float $0 += $1
67. copy_3_slots_unmasked $1..3 = $46..48
68. copy_3_slots_unmasked $4..6 = $49..51
69. mul_3_floats $1..3 *= $4..6
70. add_float $2 += $3
71. add_float $1 += $2
72. copy_3_slots_unmasked $2..4 = $43..45
73. copy_3_slots_unmasked $5..7 = $52..54
74. mul_3_floats $2..4 *= $5..7
75. add_float $3 += $4
76. add_float $2 += $3
77. copy_3_slots_unmasked $3..5 = $46..48
78. copy_3_slots_unmasked $6..8 = $52..54
79. mul_3_floats $3..5 *= $6..8
80. add_float $4 += $5
81. add_float $3 += $4
82. copy_4_slots_unmasked _7_m22 = $0..3
83. copy_slot_unmasked $0 = _0_ok
84. copy_4_slots_unmasked $1..4 = _7_m22
85. zero_slot_unmasked $5 = 0
86. copy_constant $6 = 0x41000000 (8.0)
87. swizzle_4 $5..8 = ($5..8).yxxy
88. cmpeq_4_floats $1..4 = equal($1..4, $5..8)
89. bitwise_and_2_ints $1..2 &= $3..4
90. bitwise_and_int $1 &= $2
91. bitwise_and_int $0 &= $1
92. copy_slot_unmasked _0_ok = $0
93. copy_4_slots_unmasked $0..3 = _1_m23(0..3)
94. copy_2_slots_unmasked $4..5 = _1_m23(4..5)
95. copy_constant $6 = 0x3F800000 (1.0)
96. swizzle_4 $6..9 = ($6..9).xxxx
97. swizzle_3 $9..11 = ($9..11).xxx
98. add_n_floats $0..5 += $6..11
99. copy_4_slots_unmasked _1_m23(0..3) = $0..3
100. copy_2_slots_unmasked _1_m23(4..5) = $4..5
101. copy_4_slots_unmasked $0..3 = _0_ok(0..3)
102. copy_3_slots_unmasked $4..6 = _1_m23(3..5)
103. copy_constant $7 = 0x40400000 (3.0)
104. copy_constant $8 = 0x3F800000 (1.0)
105. copy_constant $9 = 0x3F800000 (1.0)
106. copy_constant $10 = 0x3F800000 (1.0)
107. copy_constant $11 = 0x40400000 (3.0)
108. copy_constant $12 = 0x3F800000 (1.0)
109. cmpeq_n_floats $1..6 = equal($1..6, $7..12)
110. bitwise_and_3_ints $1..3 &= $4..6
111. bitwise_and_int $2 &= $3
112. bitwise_and_int $1 &= $2
113. bitwise_and_int $0 &= $1
114. copy_slot_unmasked _0_ok = $0
115. copy_4_slots_unmasked $0..3 = _3_m32(0..3)
116. copy_2_slots_unmasked $4..5 = _3_m32(4..5)
117. copy_constant $6 = 0x40000000 (2.0)
118. swizzle_4 $6..9 = ($6..9).xxxx
119. swizzle_3 $9..11 = ($9..11).xxx
120. sub_n_floats $0..5 -= $6..11
121. copy_4_slots_unmasked _3_m32(0..3) = $0..3
122. copy_2_slots_unmasked _3_m32(4..5) = $4..5
123. copy_slot_unmasked $0 = _0_ok
124. copy_4_slots_unmasked $1..4 = _3_m32(0..3)
125. copy_2_slots_unmasked $5..6 = _3_m32(4..5)
126. copy_constant $7 = 0x40000000 (2.0)
127. copy_constant $8 = 0xC0000000 (-2.0)
128. copy_constant $9 = 0xC0000000 (-2.0)
129. copy_constant $10 = 0x40000000 (2.0)
130. copy_constant $11 = 0xC0000000 (-2.0)
131. copy_constant $12 = 0xC0000000 (-2.0)
132. cmpeq_n_floats $1..6 = equal($1..6, $7..12)
133. bitwise_and_3_ints $1..3 &= $4..6
134. bitwise_and_int $2 &= $3
135. bitwise_and_int $1 &= $2
136. bitwise_and_int $0 &= $1
137. copy_slot_unmasked _0_ok = $0
138. copy_4_slots_unmasked $0..3 = _2_m24(0..3)
139. copy_4_slots_unmasked $4..7 = _2_m24(4..7)
140. copy_constant $8 = 0x40800000 (4.0)
141. swizzle_4 $8..11 = ($8..11).xxxx
142. copy_4_slots_unmasked $12..15 = $8..11
143. div_n_floats $0..7 /= $8..15
144. copy_4_slots_unmasked _2_m24(0..3) = $0..3
145. copy_4_slots_unmasked _2_m24(4..7) = $4..7
146. copy_slot_unmasked $0 = _0_ok
147. copy_4_slots_unmasked $1..4 = _2_m24(0..3)
148. copy_4_slots_unmasked $5..8 = _2_m24(4..7)
149. copy_constant $9 = 0x3F400000 (0.75)
150. zero_4_slots_unmasked $10..13 = 0
151. copy_constant $14 = 0x3F400000 (0.75)
152. zero_2_slots_unmasked $15..16 = 0
153. cmpeq_n_floats $1..8 = equal($1..8, $9..16)
154. bitwise_and_4_ints $1..4 &= $5..8
155. bitwise_and_2_ints $1..2 &= $3..4
156. bitwise_and_int $1 &= $2
157. bitwise_and_int $0 &= $1
158. copy_slot_unmasked _0_ok = $0
159. store_condition_mask $43 = CondMask
160. store_condition_mask $17 = CondMask
161. copy_slot_unmasked $18 = _0_ok
162. zero_slot_unmasked $44 = 0
163. merge_condition_mask CondMask = $17 & $18
164. branch_if_no_active_lanes branch_if_no_active_lanes +292 (#456)
165. copy_constant ok = 0xFFFFFFFF
166. zero_slot_unmasked $45 = 0
167. copy_constant $46 = 0x40000000 (2.0)
168. shuffle $45..50 = ($45..50)[1 0 0 0 1 0]
169. copy_4_slots_unmasked m23(0..3) = $45..48
170. copy_2_slots_unmasked m23(4..5) = $49..50
171. copy_4_slots_unmasked $45..48 = ok(0..3)
172. copy_3_slots_unmasked $49..51 = m23(3..5)
173. copy_constant $52 = 0x40000000 (2.0)
174. zero_3_slots_unmasked $53..55 = 0
175. copy_constant $56 = 0x40000000 (2.0)
176. zero_slot_unmasked $57 = 0
177. cmpeq_n_floats $46..51 = equal($46..51, $52..57)
178. bitwise_and_3_ints $46..48 &= $49..51
179. bitwise_and_int $47 &= $48
180. bitwise_and_int $46 &= $47
181. bitwise_and_int $45 &= $46
182. copy_slot_masked ok = Mask($45)
183. zero_slot_unmasked $45 = 0
184. copy_constant $46 = 0x40400000 (3.0)
185. shuffle $45..52 = ($45..52)[1 0 0 0 0 1 0 0]
186. copy_4_slots_unmasked m24(0..3) = $45..48
187. copy_4_slots_unmasked m24(4..7) = $49..52
188. copy_slot_unmasked $45 = ok
189. copy_4_slots_unmasked $46..49 = m24(0..3)
190. copy_4_slots_unmasked $50..53 = m24(4..7)
191. copy_constant $54 = 0x40400000 (3.0)
192. zero_4_slots_unmasked $55..58 = 0
193. copy_constant $59 = 0x40400000 (3.0)
194. zero_2_slots_unmasked $60..61 = 0
195. cmpeq_n_floats $46..53 = equal($46..53, $54..61)
196. bitwise_and_4_ints $46..49 &= $50..53
197. bitwise_and_2_ints $46..47 &= $48..49
198. bitwise_and_int $46 &= $47
199. bitwise_and_int $45 &= $46
200. copy_slot_masked ok = Mask($45)
201. zero_slot_unmasked $45 = 0
202. copy_constant $46 = 0x40800000 (4.0)
203. shuffle $45..50 = ($45..50)[1 0 0 1 0 0]
204. copy_4_slots_unmasked m32(0..3) = $45..48
205. copy_2_slots_unmasked m32(4..5) = $49..50
206. copy_slot_unmasked $45 = ok
207. copy_4_slots_unmasked $46..49 = m32(0..3)
208. copy_2_slots_unmasked $50..51 = m32(4..5)
209. copy_constant $52 = 0x40800000 (4.0)
210. zero_2_slots_unmasked $53..54 = 0
211. copy_constant $55 = 0x40800000 (4.0)
212. zero_2_slots_unmasked $56..57 = 0
213. cmpeq_n_floats $46..51 = equal($46..51, $52..57)
214. bitwise_and_3_ints $46..48 &= $49..51
215. bitwise_and_int $47 &= $48
216. bitwise_and_int $46 &= $47
217. bitwise_and_int $45 &= $46
218. copy_slot_masked ok = Mask($45)
219. zero_slot_unmasked $45 = 0
220. copy_constant $46 = 0x40A00000 (5.0)
221. shuffle $45..56 = ($45..56)[1 0 0 0 0 1 0 0 0 0 1 0]
222. copy_4_slots_unmasked m34(0..3) = $45..48
223. copy_4_slots_unmasked m34(4..7) = $49..52
224. copy_4_slots_unmasked m34(8..11) = $53..56
225. copy_slot_unmasked $45 = ok
226. copy_4_slots_unmasked $46..49 = m34(0..3)
227. copy_4_slots_unmasked $50..53 = m34(4..7)
228. copy_4_slots_unmasked $54..57 = m34(8..11)
229. copy_constant $58 = 0x40A00000 (5.0)
230. zero_4_slots_unmasked $59..62 = 0
231. copy_constant $63 = 0x40A00000 (5.0)
232. zero_4_slots_unmasked $64..67 = 0
233. copy_constant $68 = 0x40A00000 (5.0)
234. zero_slot_unmasked $69 = 0
235. cmpeq_n_floats $46..57 = equal($46..57, $58..69)
236. bitwise_and_4_ints $50..53 &= $54..57
237. bitwise_and_4_ints $46..49 &= $50..53
238. bitwise_and_2_ints $46..47 &= $48..49
239. bitwise_and_int $46 &= $47
240. bitwise_and_int $45 &= $46
241. copy_slot_masked ok = Mask($45)
242. zero_slot_unmasked $45 = 0
243. copy_constant $46 = 0x40C00000 (6.0)
244. shuffle $45..52 = ($45..52)[1 0 0 1 0 0 0 0]
245. copy_4_slots_unmasked m42(0..3) = $45..48
246. copy_4_slots_unmasked m42(4..7) = $49..52
247. copy_slot_unmasked $45 = ok
248. copy_4_slots_unmasked $46..49 = m42(0..3)
249. copy_4_slots_unmasked $50..53 = m42(4..7)
250. copy_constant $54 = 0x40C00000 (6.0)
251. zero_2_slots_unmasked $55..56 = 0
252. copy_constant $57 = 0x40C00000 (6.0)
253. zero_4_slots_unmasked $58..61 = 0
254. cmpeq_n_floats $46..53 = equal($46..53, $54..61)
255. bitwise_and_4_ints $46..49 &= $50..53
256. bitwise_and_2_ints $46..47 &= $48..49
257. bitwise_and_int $46 &= $47
258. bitwise_and_int $45 &= $46
259. copy_slot_masked ok = Mask($45)
260. zero_slot_unmasked $45 = 0
261. copy_constant $46 = 0x40E00000 (7.0)
262. shuffle $45..56 = ($45..56)[1 0 0 0 1 0 0 0 1 0 0 0]
263. copy_4_slots_unmasked m43(0..3) = $45..48
264. copy_4_slots_unmasked m43(4..7) = $49..52
265. copy_4_slots_unmasked m43(8..11) = $53..56
266. copy_slot_unmasked $45 = ok
267. copy_4_slots_unmasked $46..49 = m43(0..3)
268. copy_4_slots_unmasked $50..53 = m43(4..7)
269. copy_4_slots_unmasked $54..57 = m43(8..11)
270. copy_constant $58 = 0x40E00000 (7.0)
271. zero_3_slots_unmasked $59..61 = 0
272. copy_constant $62 = 0x40E00000 (7.0)
273. zero_3_slots_unmasked $63..65 = 0
274. copy_constant $66 = 0x40E00000 (7.0)
275. zero_3_slots_unmasked $67..69 = 0
276. cmpeq_n_floats $46..57 = equal($46..57, $58..69)
277. bitwise_and_4_ints $50..53 &= $54..57
278. bitwise_and_4_ints $46..49 &= $50..53
279. bitwise_and_2_ints $46..47 &= $48..49
280. bitwise_and_int $46 &= $47
281. bitwise_and_int $45 &= $46
282. copy_slot_masked ok = Mask($45)
283. copy_4_slots_unmasked $19..22 = m32(0..3)
284. copy_2_slots_unmasked $23..24 = m32(4..5)
285. shuffle $20..24 = ($20..24)[1 3 0 2 4]
286. copy_4_slots_unmasked $25..28 = m23(0..3)
287. copy_2_slots_unmasked $29..30 = m23(4..5)
288. copy_3_slots_unmasked $45..47 = $19..21
289. copy_3_slots_unmasked $48..50 = $25..27
290. mul_3_floats $45..47 *= $48..50
291. add_float $46 += $47
292. add_float $45 += $46
293. copy_3_slots_unmasked $46..48 = $22..24
294. copy_3_slots_unmasked $49..51 = $25..27
295. mul_3_floats $46..48 *= $49..51
296. add_float $47 += $48
297. add_float $46 += $47
298. copy_3_slots_unmasked $47..49 = $19..21
299. copy_3_slots_unmasked $50..52 = $28..30
300. mul_3_floats $47..49 *= $50..52
301. add_float $48 += $49
302. add_float $47 += $48
303. copy_3_slots_unmasked $48..50 = $22..24
304. copy_3_slots_unmasked $51..53 = $28..30
305. mul_3_floats $48..50 *= $51..53
306. add_float $49 += $50
307. add_float $48 += $49
308. copy_4_slots_unmasked m22 = $45..48
309. copy_slot_unmasked $45 = ok
310. copy_4_slots_unmasked $46..49 = m22
311. zero_slot_unmasked $50 = 0
312. copy_constant $51 = 0x41000000 (8.0)
313. swizzle_4 $50..53 = ($50..53).yxxy
314. cmpeq_4_floats $46..49 = equal($46..49, $50..53)
315. bitwise_and_2_ints $46..47 &= $48..49
316. bitwise_and_int $46 &= $47
317. bitwise_and_int $45 &= $46
318. copy_slot_masked ok = Mask($45)
319. copy_4_slots_unmasked $19..22 = m43(0..3)
320. copy_4_slots_unmasked $23..26 = m43(4..7)
321. copy_4_slots_unmasked $27..30 = m43(8..11)
322. shuffle $20..30 = ($20..30)[2 5 8 0 3 6 9 1 4 7 10]
323. copy_4_slots_unmasked $31..34 = m34(0..3)
324. copy_4_slots_unmasked $35..38 = m34(4..7)
325. copy_4_slots_unmasked $39..42 = m34(8..11)
326. copy_4_slots_unmasked $45..48 = $19..22
327. copy_4_slots_unmasked $49..52 = $31..34
328. mul_4_floats $45..48 *= $49..52
329. add_2_floats $45..46 += $47..48
330. add_float $45 += $46
331. copy_4_slots_unmasked $46..49 = $23..26
332. copy_4_slots_unmasked $50..53 = $31..34
333. mul_4_floats $46..49 *= $50..53
334. add_2_floats $46..47 += $48..49
335. add_float $46 += $47
336. copy_4_slots_unmasked $47..50 = $27..30
337. copy_4_slots_unmasked $51..54 = $31..34
338. mul_4_floats $47..50 *= $51..54
339. add_2_floats $47..48 += $49..50
340. add_float $47 += $48
341. copy_4_slots_unmasked $48..51 = $19..22
342. copy_4_slots_unmasked $52..55 = $35..38
343. mul_4_floats $48..51 *= $52..55
344. add_2_floats $48..49 += $50..51
345. add_float $48 += $49
346. copy_4_slots_unmasked $49..52 = $23..26
347. copy_4_slots_unmasked $53..56 = $35..38
348. mul_4_floats $49..52 *= $53..56
349. add_2_floats $49..50 += $51..52
350. add_float $49 += $50
351. copy_4_slots_unmasked $50..53 = $27..30
352. copy_4_slots_unmasked $54..57 = $35..38
353. mul_4_floats $50..53 *= $54..57
354. add_2_floats $50..51 += $52..53
355. add_float $50 += $51
356. copy_4_slots_unmasked $51..54 = $19..22
357. copy_4_slots_unmasked $55..58 = $39..42
358. mul_4_floats $51..54 *= $55..58
359. add_2_floats $51..52 += $53..54
360. add_float $51 += $52
361. copy_4_slots_unmasked $52..55 = $23..26
362. copy_4_slots_unmasked $56..59 = $39..42
363. mul_4_floats $52..55 *= $56..59
364. add_2_floats $52..53 += $54..55
365. add_float $52 += $53
366. copy_4_slots_unmasked $53..56 = $27..30
367. copy_4_slots_unmasked $57..60 = $39..42
368. mul_4_floats $53..56 *= $57..60
369. add_2_floats $53..54 += $55..56
370. add_float $53 += $54
371. copy_4_slots_unmasked m33(0..3) = $45..48
372. copy_4_slots_unmasked m33(4..7) = $49..52
373. copy_slot_unmasked m33(8) = $53
374. copy_slot_unmasked $45 = ok
375. copy_4_slots_unmasked $46..49 = m33(0..3)
376. copy_4_slots_unmasked $50..53 = m33(4..7)
377. copy_slot_unmasked $54 = m33(8)
378. zero_slot_unmasked $55 = 0
379. copy_constant $56 = 0x420C0000 (35.0)
380. shuffle $55..63 = ($55..63)[1 0 0 0 1 0 0 0 1]
381. cmpeq_n_floats $46..54 = equal($46..54, $55..63)
382. bitwise_and_4_ints $47..50 &= $51..54
383. bitwise_and_2_ints $47..48 &= $49..50
384. bitwise_and_int $47 &= $48
385. bitwise_and_int $46 &= $47
386. bitwise_and_int $45 &= $46
387. copy_slot_masked ok = Mask($45)
388. copy_4_slots_unmasked $45..48 = m23(0..3)
389. copy_2_slots_unmasked $49..50 = m23(4..5)
390. copy_constant $51 = 0x3F800000 (1.0)
391. swizzle_4 $51..54 = ($51..54).xxxx
392. swizzle_3 $54..56 = ($54..56).xxx
393. add_n_floats $45..50 += $51..56
394. copy_4_slots_masked m23(0..3) = Mask($45..48)
395. copy_2_slots_masked m23(4..5) = Mask($49..50)
396. copy_4_slots_unmasked $45..48 = ok(0..3)
397. copy_3_slots_unmasked $49..51 = m23(3..5)
398. copy_constant $52 = 0x40400000 (3.0)
399. copy_constant $53 = 0x3F800000 (1.0)
400. copy_constant $54 = 0x3F800000 (1.0)
401. copy_constant $55 = 0x3F800000 (1.0)
402. copy_constant $56 = 0x40400000 (3.0)
403. copy_constant $57 = 0x3F800000 (1.0)
404. cmpeq_n_floats $46..51 = equal($46..51, $52..57)
405. bitwise_and_3_ints $46..48 &= $49..51
406. bitwise_and_int $47 &= $48
407. bitwise_and_int $46 &= $47
408. bitwise_and_int $45 &= $46
409. copy_slot_masked ok = Mask($45)
410. copy_4_slots_unmasked $45..48 = m32(0..3)
411. copy_2_slots_unmasked $49..50 = m32(4..5)
412. copy_constant $51 = 0x40000000 (2.0)
413. swizzle_4 $51..54 = ($51..54).xxxx
414. swizzle_3 $54..56 = ($54..56).xxx
415. sub_n_floats $45..50 -= $51..56
416. copy_4_slots_masked m32(0..3) = Mask($45..48)
417. copy_2_slots_masked m32(4..5) = Mask($49..50)
418. copy_slot_unmasked $45 = ok
419. copy_4_slots_unmasked $46..49 = m32(0..3)
420. copy_2_slots_unmasked $50..51 = m32(4..5)
421. copy_constant $52 = 0x40000000 (2.0)
422. copy_constant $53 = 0xC0000000 (-2.0)
423. copy_constant $54 = 0xC0000000 (-2.0)
424. copy_constant $55 = 0x40000000 (2.0)
425. copy_constant $56 = 0xC0000000 (-2.0)
426. copy_constant $57 = 0xC0000000 (-2.0)
427. cmpeq_n_floats $46..51 = equal($46..51, $52..57)
428. bitwise_and_3_ints $46..48 &= $49..51
429. bitwise_and_int $47 &= $48
430. bitwise_and_int $46 &= $47
431. bitwise_and_int $45 &= $46
432. copy_slot_masked ok = Mask($45)
433. copy_4_slots_unmasked $45..48 = m24(0..3)
434. copy_4_slots_unmasked $49..52 = m24(4..7)
435. copy_constant $53 = 0x40800000 (4.0)
436. swizzle_4 $53..56 = ($53..56).xxxx
437. copy_4_slots_unmasked $57..60 = $53..56
438. div_n_floats $45..52 /= $53..60
439. copy_4_slots_masked m24(0..3) = Mask($45..48)
440. copy_4_slots_masked m24(4..7) = Mask($49..52)
441. copy_slot_unmasked $45 = ok
442. copy_4_slots_unmasked $46..49 = m24(0..3)
443. copy_4_slots_unmasked $50..53 = m24(4..7)
444. copy_constant $54 = 0x3F400000 (0.75)
445. zero_4_slots_unmasked $55..58 = 0
446. copy_constant $59 = 0x3F400000 (0.75)
447. zero_2_slots_unmasked $60..61 = 0
448. cmpeq_n_floats $46..53 = equal($46..53, $54..61)
449. bitwise_and_4_ints $46..49 &= $50..53
450. bitwise_and_2_ints $46..47 &= $48..49
451. bitwise_and_int $46 &= $47
452. bitwise_and_int $45 &= $46
453. copy_slot_masked ok = Mask($45)
454. copy_slot_masked [test_half].result = Mask($45)
455. copy_slot_masked $44 = Mask($45)
456. load_condition_mask CondMask = $17
457. copy_4_constants $0..3 = colorRed
458. merge_condition_mask CondMask = $43 & $44
459. copy_4_constants $4..7 = colorGreen
460. copy_4_slots_masked $0..3 = Mask($4..7)
461. load_condition_mask CondMask = $43
462. copy_4_slots_unmasked [main].result = $0..3
463. load_src src.rgba = [main].result