blob: 9ce4bc65d7b5cda873af3ed507203bcfc59cb430 [file] [log] [blame]
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_Clockwise %sk_FragColor
OpExecutionMode %main OriginUpperLeft
OpName %testBlockA "testBlockA"
OpMemberName %testBlockA 0 "x"
OpName %testBlockB "testBlockB"
OpMemberName %testBlockB 0 "y"
OpName %sk_Clockwise "sk_Clockwise"
OpName %sk_FragColor "sk_FragColor"
OpName %main "main"
OpMemberDecorate %testBlockA 0 Offset 0
OpDecorate %testBlockA Block
OpDecorate %3 Binding 1
OpDecorate %3 DescriptorSet 0
OpMemberDecorate %testBlockB 0 Offset 0
OpDecorate %testBlockB Block
OpDecorate %8 Binding 2
OpDecorate %8 DescriptorSet 0
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %25 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %29 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
OpDecorate %31 RelaxedPrecision
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%testBlockA = OpTypeStruct %v2float
%_ptr_Uniform_testBlockA = OpTypePointer Uniform %testBlockA
%3 = OpVariable %_ptr_Uniform_testBlockA Uniform
%testBlockB = OpTypeStruct %v2float
%_ptr_Uniform_testBlockB = OpTypePointer Uniform %testBlockB
%8 = OpVariable %_ptr_Uniform_testBlockB Uniform
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%void = OpTypeVoid
%18 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%main = OpFunction %void None %18
%19 = OpLabel
%22 = OpAccessChain %_ptr_Uniform_v2float %3 %int_0
%24 = OpLoad %v2float %22
%25 = OpCompositeExtract %float %24 0
%26 = OpCompositeExtract %float %24 1
%27 = OpAccessChain %_ptr_Uniform_v2float %8 %int_0
%28 = OpLoad %v2float %27
%29 = OpCompositeExtract %float %28 0
%30 = OpCompositeExtract %float %28 1
%31 = OpCompositeConstruct %v4float %25 %26 %29 %30
OpStore %sk_FragColor %31
OpReturn
OpFunctionEnd