blob: 97ae2e321bc7ca0c51e1dc30a936a9e41b4887cd [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
int zero = int(_uniforms.colorGreen.x);
int one = int(_uniforms.colorGreen.y);
for (int x = zero;x < 100; ++x) {
for (int y = one;y < 100; ++y) {
int _0_x = x;
int _1_result = 0;
while (_0_x >= y) {
++_1_result;
_0_x -= y;
}
if (x / y != _1_result) {
_out.sk_FragColor = half4(1.0h, half(float(x) / 255.0), half(float(y) / 255.0), 1.0h);
return _out;
}
}
}
_out.sk_FragColor = _uniforms.colorGreen;
return _out;
}